Matrix™ Emulator
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CustomMix.txt

New mix configuration file.

Explanation Section 0: Section 0 is responsible for creating the mix, billing amount and its success rate. Index = This is the mix index, it must be the same as the Mix.bmd HeadCode, starting from 180. MixMoney = Value that will be inserted in a billing calculation, see the example below. MixRate_AL0 = Success rate for FREE account level, from 0 to 100. MixRate_AL1 = Success rate for VIP 1 account level, from 0 to 100. MixRate_AL2 = Success rate for VIP 2 account level, from 0 to 100. MixRate_AL3 = Success rate for VIP 3 account level, from 0 to 100. Explanation Section 1: Section 1 is responsible for configuring the requirements for items that enter the chaos machine. Index = Follow the index of section 0, but in this section multiple lines can be created using the same headcode. Group = ... Count = Number of items. ItemMinIndex = Minimum index of accepted items. ItemMinIndex = ( ( Section x 512 ) + Item ) - Section and Item from Item.txt ItemMaxIndex = Maximum index of accepted items. ItemMaxIndex = ( ( Section x 512 ) + Item ) - Section and Item from Item.txt ItemLevel = Level required, from 0 to 15, use -1 for any. ItemOption1 = Skill Requirement, 0 or 1, use -1 for either. ItemOption2 = Luck requirement, 0 or 1, use -1 for either. ItemOption3 = Optional JoL requirement, from 0 to 7, use -1 for any. ItemNewOption = Optional requirement Excellent, use -1 for any. ItemSetOption = Optional Ancient requirement, use -1 for any. Explanation Section 2: Section 2 is responsible for forwarding the success of the mix to the eventbag that contains the items that will be delivered. Index = Follow the index of section 0, but in this section multiple lines can be created using the same headcode. Group = ... Option1 = Add the line number responsible for the EventItemBag that was filled in the "EventItemBagManager.txt" file.

Last updated 8 months ago

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