📄DefaultClassInfo.txt

Game characters common state configuration file.

There are 12 columns in total, originally 7 lines, each line represents 1 of the 7 characters in the game, and for each column an ​​attribute with a particular value for each class. Class = Number related to the character in his first class state. Strength = Starting point in strength attribute. Dexterity = Starting point in the agility attribute. Vitality = Starting point in the vitality attribute. Energy = Starting point in the energy attribute. Leadership = Starting point in the command attribute. MaxLife = Maximum initial HP value. MaxMana = Maximum initial MP value. LevelLife = Assigns value to MaxLife according to the character's level/master level. LevelMana = Assigns value to MaxLife according to the character's level/master level. VitalityToLife = Assigns value to MaxLife according to the vitality attribute. EnergyToMana = Assigns value to MaxLife according to the energy attribute. Explanation of calculation: MaxLife = MaxLife MaxLife = ( MaxLife + ( LevelLife x ( Character Level - 1 ) ) ) MaxLife = ( MaxLife + ( Vitality attribute - Vitality ) x VitalityToLife ) MaxMana = MaxMana MaxMana = ( MaxMana + ( LevelMana x ( Character Level - 1 ) ) ) MaxMana = ( MaxMana + ( Energy attribute - Energy ) x EnergyToMana )

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