# DefaultClassInfo.txt

There are 12 columns in total, originally 7 lines, each line represents 1 of the 7 characters in the game, and for each column an ​​attribute with a particular value for each class.\
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Class = <mark style="color:orange;">Number related to the character in his first class state.</mark>\
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Strength = <mark style="color:orange;">Starting point in strength attribute.</mark>\
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Dexterity = <mark style="color:orange;">Starting point in the agility attribute.</mark>\
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Vitality = <mark style="color:orange;">Starting point in the vitality attribute.</mark>\
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Energy = <mark style="color:orange;">Starting point in the energy attribute.</mark>\
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Leadership = <mark style="color:orange;">Starting point in the command attribute.</mark>\
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MaxLife = <mark style="color:orange;">Maximum initial HP value.</mark>\
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MaxMana = <mark style="color:orange;">Maximum initial MP value.</mark>\
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LevelLife = <mark style="color:orange;">Assigns value to MaxLife according to the character's level/master level.</mark>\
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LevelMana = <mark style="color:orange;">Assigns value to MaxLife according to the character's level/master level.</mark>\
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VitalityToLife = <mark style="color:orange;">Assigns value to MaxLife according to the vitality attribute.</mark>\
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EnergyToMana = <mark style="color:orange;">Assigns value to MaxLife according to the energy attribute.</mark>\
\ <mark style="color:red;">**Explanation of calculation:**</mark>\
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MaxLife = MaxLife\
MaxLife = ( MaxLife + ( LevelLife x ( <mark style="color:blue;">Character Level</mark> - 1 ) ) )\
MaxLife = ( MaxLife + ( <mark style="color:blue;">Vitality attribute</mark> - Vitality ) x VitalityToLife )\
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MaxMana = MaxMana\
MaxMana = ( MaxMana + ( LevelMana x ( <mark style="color:blue;">Character Level</mark> - 1 ) ) )\
MaxMana = ( MaxMana + ( <mark style="color:blue;">Energy attribute</mark> - Energy ) x EnergyToMana )\ <br>
