Matrix™ Emulator
Go to websitePanel LoginRegisterFAQ
  • WELCOME
    • Server Documentation
      • 📂MuServer
        • 📂ConnectServer
          • 📝ConnectServer.ini
          • 🗒️ServerList.dat
        • 📂Data
          • 📂Character
            • 📄DefaultClassInfo.txt
          • 📂Custom
            • 📂BotSystem
              • 📄BotBuffer.txt
            • 📄ConsumableTicket.txt
            • 📄CustomArena.txt
            • 📄CustomCommandDescription.txt
            • 📄CustomEventDrop.txt
            • 📄CustomJewel.txt
            • 📄CustomMix.txt
            • 📄CustomMonster.txt
            • 📄CustomMove.txt
            • 📄CustomNpcCommand.txt
    • Lua Documentation
      • 📂Mu Server Side
        • Bridges
        • Functions
      • 📂Client Side
        • Bridges
        • Functions
  • CHANGE LOG
    • Version 1.0
    • Version 1.1
    • Version 1.2
    • Version 1.3
    • Version 1.4
    • Version 1.5
    • Version 1.6
    • Version 1.7
    • Version 1.8
    • Version 1.9
    • Version 2.0
    • Version 2.1
    • Version 2.2
    • Version 2.3
Powered by GitBook
On this page
  1. WELCOME
  2. Server Documentation
  3. MuServer
  4. Data
  5. Custom

CustomArena.txt

Configuration file for creating class-versus-class PVP event arenas.

Maximum possible Arenas are 30. Maximum characters per arena are 100. Explanation Section 0: Section 0 receives the schedule settings, date and time when each arena event will take place. Index = Arena number, it is advisable to number it subsequently starting from 0. Year = Fill in the year you want the event to happen, leave " * " if you want every year. Month = Fill in the month you want the event to happen, leave * if you want every month. Day = Fill in the day of the month you want the event to happen, leave * if you want every day. DoW = Day of the week that the event should take place, from 1 for Sunday to 7 for Saturday, put " * " if you want it to happen every day of the week. Hour = Time when the event should take place, fill in from 0 hours to 23 hours, mandatory to define a value. Minute = Minute in which the event should happen, fill in from 0 minutes to 59 minutes, mandatory to define a value. Second = Second in which the event should happen, fill in from 0 seconds to 59 seconds, mandatory to define a value. Explanation Section 1: Section 1 receives the configuration settings for each arena. Index = Arena number according to section 0 index. Name = Determine a name for this event, it will appear in the notice. AlarmTime = In minutes, determine the event opening notice time, fill in 0 if you do not want this warning. StandTime = In minutes, determine the waiting time between the opening and the start of the event, fill in 0 if you do not want this warning. EventTime = In minutes, determine the duration of the event, fill in 0 if you do not want this warning. CloseTime = In minutes, determine the time for the event termination notice, fill in 0 if you do not want this warning. StartGate = Gate number where characters will be moved to wait for StandTime, according to Gate.txt. FinalGate = Gate number where characters will be moved as soon as EventTime starts, according to Gate.txt. MinUser = Minimum number of users for the event to take place. MaxUser = Maximum number of users allowed at the event. MaxDeath = Number of deaths that determines when a player will be removed from the event, use " -1 " to ignore. MinLevel = Minimum level required to access the event, use " -1 " to ignore. MaxLevel = Maximum level allowed to access the event, use " -1 " to ignore. MinMasterLevel = Minimum level required to access the event, use " -1 " to ignore. MaxMasterLevel = Maximum level allowed to access the event, use " -1 " to ignore. MinReset = Minimum number of resets required to access the event, use " -1 " to ignore. MaxReset = Maximum number of resets allowed to access the event, use " -1 " to ignore. MinMasterReset = Minimum Master Level required to access the event, use " -1 " to ignore. MaxMasterReset = Maximum Master Level allowed to access the event, use "-1" to ignore. DW = 0 cannot enter, 1 can access DW - SM - GM, 2 can access SM - GM, 3 can access GM. DK = 0 cannot enter, 1 can access DK - BK - BM, 2 can access BK - BM, 3 can access BM. FE = 0 cannot enter, 1 can access FE - ME - HE, 2 can access ME - HE, 3 can access HE. MG = 0 cannot enter, 1 can access MG - DuM, 2 can access MG - DuM, 3 can access DuM. DL = 0 cannot enter, 1 can access DL - LE, 2 can access DL - LE, 3 can access LE. SU = 0 cannot enter, 1 can access SU - BS - DiM, 2 can access BS - DiM, 3 can access DiM. RF = 0 cannot enter, 1 can access RF - FM, 2 can access RF - FM, 3 can access FM.

Last updated 8 months ago

📂
📂
📂
📄