# CustomArena.txt

Maximum possible Arenas are 30.\
Maximum characters per arena are 100.\
\ <mark style="color:red;">**Explanation Section 0:**</mark>\
\ <mark style="color:blue;">Section 0 receives the schedule settings, date and time when each arena event will take place.</mark>\
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Index = <mark style="color:orange;">Arena number, it is advisable to number it subsequently starting from 0.</mark>\
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Year = <mark style="color:orange;">Fill in the year you want the event to happen, leave " \* " if you want every year.</mark>\
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Month = <mark style="color:orange;">Fill in the month you want the event to happen, leave \* if you want every month.</mark>\
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Day = <mark style="color:orange;">Fill in the day of the month you want the event to happen, leave \* if you want every day.</mark>\
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DoW = <mark style="color:orange;">Day of the week that the event should take place, from 1 for Sunday to 7 for Saturday, put " \* " if you want it to happen every day of the week.</mark>\
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Hour = <mark style="color:orange;">Time when the event should take place, fill in from 0 hours to 23 hours, mandatory to define a value.</mark>\
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Minute = <mark style="color:orange;">Minute in which the event should happen, fill in from 0 minutes to 59 minutes, mandatory to define a value.</mark>\
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Second = <mark style="color:orange;">Second in which the event should happen, fill in from 0 seconds to 59 seconds, mandatory to define a value.</mark>\
\ <mark style="color:red;">**Explanation Section 1:**</mark>\
\ <mark style="color:blue;">Section 1 receives the configuration settings for each arena.</mark>\
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Index = <mark style="color:orange;">Arena number according to section 0 index.</mark>\
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Name = <mark style="color:orange;">Determine a name for this event, it will appear in the notice.</mark>\
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AlarmTime = <mark style="color:orange;">In minutes, determine the event opening notice time, fill in 0 if you do not want this warning.</mark>\
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StandTime = <mark style="color:orange;">In minutes, determine the waiting time between the opening and the start of the event, fill in 0 if you do not want this warning.</mark>\
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EventTime = <mark style="color:orange;">In minutes, determine the duration of the event, fill in 0 if you do not want this warning.</mark>\
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CloseTime = <mark style="color:orange;">In minutes, determine the time for the event termination notice, fill in 0 if you do not want this warning.</mark>\
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StartGate = <mark style="color:orange;">Gate number where characters will be moved to wait for StandTime, according to Gate.txt.</mark>\
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FinalGate = <mark style="color:orange;">Gate number where characters will be moved as soon as EventTime starts, according to Gate.txt.</mark>\
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MinUser = <mark style="color:orange;">Minimum number of users for the event to take place.</mark>\
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MaxUser = <mark style="color:orange;">Maximum number of users allowed at the event.</mark>\
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MaxDeath = <mark style="color:orange;">Number of deaths that determines when a player will be removed from the event, use " -1 " to ignore.</mark>\
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MinLevel = <mark style="color:orange;">Minimum level required to access the event, use " -1 " to ignore.</mark>\
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MaxLevel = <mark style="color:orange;">Maximum level allowed to access the event, use " -1 " to ignore.</mark>\
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MinMasterLevel = <mark style="color:orange;">Minimum level required to access the event, use " -1 " to ignore.</mark>\
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MaxMasterLevel = <mark style="color:orange;">Maximum level allowed to access the event, use " -1 " to ignore.</mark>\
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MinReset = <mark style="color:orange;">Minimum number of resets required to access the event, use " -1 " to ignore.</mark>\
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MaxReset = <mark style="color:orange;">Maximum number of resets allowed to access the event, use " -1 " to ignore.</mark>\
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MinMasterReset = <mark style="color:orange;">Minimum Master Level required to access the event, use " -1 " to ignore.</mark>\
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MaxMasterReset = <mark style="color:orange;">Maximum Master Level allowed to access the event, use "-1" to ignore.</mark>\
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DW = <mark style="color:orange;">0 cannot enter, 1 can access DW - SM - GM, 2 can access SM - GM, 3 can access GM.</mark>\
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DK = <mark style="color:orange;">0 cannot enter, 1 can access DK - BK - BM, 2 can access BK - BM, 3 can access BM.</mark>\
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FE = <mark style="color:orange;">0 cannot enter, 1 can access FE - ME - HE, 2 can access ME - HE, 3 can access HE.</mark>\
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MG = <mark style="color:orange;">0 cannot enter, 1 can access MG - DuM, 2 can access MG - DuM, 3 can access DuM.</mark>\
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DL = <mark style="color:orange;">0 cannot enter, 1 can access DL - LE, 2 can access DL - LE, 3 can access LE.</mark>\
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SU = <mark style="color:orange;">0 cannot enter, 1 can access SU - BS - DiM, 2 can access BS - DiM, 3 can access DiM.</mark>\
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RF = <mark style="color:orange;">0 cannot enter, 1 can access RF - FM, 2 can access RF - FM, 3 can access FM.</mark>
