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📑ShopManager

GameServer NPC shop registry: which NPC sells what.

Column
Accepted values ​​
Description

Index

Fixed number, one per shop

Identifies the shop. Must also match a filename inside the Data\Shop\ folder (see notes).

Npc

NPC class number

The NPC (monster class) that owns this shop.

Map

Map number, or *

Restricts this shop to an NPC of this type placed specifically on that map. * = applies to this NPC on any map/position.

X

X coordinate, or *

Together with Map and Y, restricts the shop to an exact NPC position. * = any position.

Y

Y coordinate, or *

Same concept as X.

Comment

Free text after //

Annotation for the person editing the file only — not read by the game.

Notes

  • The Index for each row requires a corresponding file within Data\Shop\, named with exactly 3 digits followed by - and a name—e.g., 000 - Hanzo the Blacksmith.txt for Index 0. This file defines the shop's items, prices, and quantities; without it, the shop exists here but appears empty.

  • Setting Map, X, and Y to * makes the shop apply to that NPC wherever it appears in the world (this is the case for all rows in the default file). Only fill in Map, X, and Y with specific values ​​if you need one specific copy of the same NPC (same class, placed in multiple locations) to have a different shop than its other copies.

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