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📑Custom

GameServerInfo - Custom.dat

Global operational switches for custom server-side features. Most configurations here dictate the binary activation or basic parametrization of individual files located within the Data\Custom\ directory, which contain their own structural data tables.

Chaos Machine Global Announcements

Key

What it is

AnnounceChaosMix

0 = Disabled. 1 = Broadcasts success/failure notifications exclusively to characters within the physical proximity of the Chaos Machine interface. 2 = Globally broadcasts notifications across the entire active server instance.

AnnounceMixLevel

The baseline item refinement tier that triggers the announcement routine: 0 = From +10 onward (announces +10 to +15 achievements). 5 = Triggers exclusively for +15 refinement outcomes.

Custom Arena

Key

What it is

CustomArenaSwitch

0/1 — Toggles the operational state of the custom arena script infrastructure (refer to CustomArena.txt).

CustomArenaVictimScoreDecrease

Structural score value deducted from a character upon suffering a PvP death within the custom arena boundaries.

CustomArenaKillerScoreIncrease

Structural score value awarded to an attacking character upon securing a PvP kill within the custom arena boundaries.

Custom Event Drops

Key

What it is

CustomEventDropSwitch

0/1 — Toggles the operational state of the custom event drops engine (refer to CustomEventDrop.txt).

Custom Store (Persistent Offline Personal Shops)

Key

What it is

CustomStoreTime_AL0 – AL3

Maximum operational session longevity limits associated with custom trading storefront commands, sorted by account tier classification. 0 = Infinite duration.

CustomStoreOfflineGPGain

1 = Prompts the server engine to continuously distribute Goblin Points to the character container even after the client socket disconnects (Offline Store mode).

Custom Attack (Server-Side Automated Combat)

An autonomous server-side combat engine that simulates active farming loops for the character directly inside the GameServer process. It sustains automated combat, buff rotation refreshes, automated reset processing, and point allocation workflows independently of the standard client-side MU Helper engine.

Key

What it is

CustomAttackTime_AL0 – AL3

Hard session execution time limit for the automated engine, sorted by account classification tier. 0 = Unrestricted execution.

CustomAttackDelay

Mandatory timing buffer measured in milliseconds separating successive automated skill deployment packets.

CustomAttackAutoPotionDelay

Mandatory timing buffer measured in milliseconds separating successive automated potion usage packets.

CustomAttackAutoBuff_AL0 – AL3

1 = Enables automated support skill and buff refresh routine sequences, sorted by account tier classification.

CustomAttackAutoBuffDelay

Cooldown timing loop in milliseconds governing the systematic redeployment of automated character buffs.

CustomAttackAutoResume_AL0 – AL3

1 = Directs the server engine to instantly re-initialize the automated combat routine upon processing a client reconnection sequence, sorted by account classification.

CustomAttackCanBeSummoned_AL0 – AL3

1 = Permits characters operating under active server-side automation routines to be targeted and displaced by the Dark Lord /call summon skill, sorted by account classification.

Custom Attack Offline

Key

What it is

CustomAttackOfflineGPGain

1 = Command sequences leveraging background offline execution formats will continuously accumulate systemic Goblin Point payloads while disconnected.

Custom Online Lottery

Key

What it is

CustomOnlineLotterySwitch

0/1 — Toggles the automated world lottery selection cycle (refer to CustomOnlineLottery.txt).

CustomOnlineLotteryNoOff

1 = Instructs the selection filter to strip out characters operating under offline storefront or offline attack flags from the pool of valid lottery ticket candidates.

Custom Quest System

Key

What it is

CustomQuestSwitch

0/1 — Toggles execution of the custom script-driven progression quest framework (refer to CustomQuest.txt).

CustomQuestSaveLevelUpPoint

1 = Directs the engine to store unallocated attribute point rewards safely inside unassigned free-point banks rather than forcing immediate direct injection into character attribute structures on completion.

Custom RankUser Interface

Key

What it is

CustomRankUserSwitch

0/1 — Toggles the custom tier bracket tracking system overlay interface (refer to CustomRankUser.txt).

CustomRankUserType

Structural sorting parameters mapping tier progressions: 0 = Sorts by Reset metrics. 1 = Sorts by Master Reset parameters. 2 = Sorts by an additive evaluation formula combining Standard Level + Master Level metrics.

CustomRankUserRewardSwitch

1 = Automates token or currency distribution payloads to the player container immediately upon crossing into a new tier boundary (refer to CustomRankUser.txt).

CustomRankUserNoticeToAll

1 = Broadcasts an instance-wide system alert notice across the global server layer whenever a player advancements to a new rank tier.

CustomRankUserNoticeToUser

1 = Restricts the confirmation alert notification directly to the specific player interface.

Custom Death Messages

Key

What it is

CustomDeathMessageSwitch

0/1 — Toggles custom localized text layout distributions for structural PvP/PvE death events (refer to CustomDeathMessage.txt).

Custom Quiz System

Key

What it is

CustomQuizSwitch

0/1 — Toggles the automated trivia quiz server loop cycle (refer to CustomQuiz.txt).

Custom NPC Item Collector

Key

What it is

CustomNpcCollectorSwitch

0/1 — Toggles item hand-in recycling interactions via specified environmental collector NPCs (refer to CustomNpcCollector.txt).

Custom In-Game Rankings Panel (F8)

Key

What it is

CustomRankingSwitch

0/1 — Grants client-side visualization access mapping live rank leaderboards bound to the F8 hotkey interface (refer to CustomRanking.txt).

Custom Event Timers Interface (F7)

Key

What it is

CustomEventTimeSwitch

0/1 — Toggles client visualization access mapping schedule countdowns bound to the F7 hotkey interface.

Custom Guild Warehouse Vaults

Key

What it is

GuildWarehouseEnable

0/1 — Toggles the structural deployment of shared, cross-account storage vault containers for Guild groups.

GuildWarehouseStatus

Minimum organizational authority rank validation required to open the shared vault: 0 = Open to all roster members. 32 = Restrained to Battle Masters and above. 64 = Restrained to Assistant Masters and above. 128 = Restricted exclusively to the supreme Guild Master.

Custom Store Purchase Confirmation Dialogs

Key

What it is

CustomShopMessageBox

Restrains safety confirmation checks inside user storefront operations: 0 = Disabled. 1 = Generates a verification popup dialog exclusively for items requiring premium currency tokens (Cash Shop transactions). 2 = Enforces safety confirmation popups across all item purchases.

Custom NPC Quest Assignments

Key

What it is

CustomNpcQuestSwitch

0/1 — Toggles character interaction loops and script targets for bespoke NPC quest nodes (refer to CustomNpcQuest.txt).

CustomNpcQuestSaveLevelUpPoint

1 = Instructs the quest rewards processor to parse attribute rewards directly into free unassigned point allocations, mirroring the logic of CustomQuestSaveLevelUpPoint.

MU Helper Offline Execution Profiles

Key

What it is

MuHelperOffEnable

0/1 — Core systemic master switch enabling offline execution for the native client-side helper engine.

MuHelperOffEnable_FREE / VIP1 / VIP2 / VIP3

Grants offline bot loop validation permissions split across individual account access tiers.

MuHelperOffTime_FREE / VIP1 / VIP2 / VIP3

Maximum persistence window duration tracking background offline bot execution loops, sorted by account tier brackets. 0 = Infinite execution runtime.

MuHelperOffAutoPick_FREE / VIP1 / VIP2 / VIP3

1 = Retains operational access to ground coordinate item scan matrices and automated retrieval patterns while offline, sorted by account tiers.

MuHelperOffRequireLevel_FREE / VIP1 / VIP2 / VIP3

Minimum level validation criteria required before registering an offline helper session, split by account tiers.

MuHelperOffRequireReset_FREE / VIP1 / VIP2 / VIP3

Minimum reset validation criteria required before registering an offline helper session, split by account tiers.

MuHelperOffComboDelay_FREE / VIP1 / VIP2 / VIP3

Fixed delay offset in milliseconds tracking automated spell casting intervals, split by account classification tiers.

MuHelperOffCanBeSummoned_FREE / VIP1 / VIP2 / VIP3

1 = Validates coordinate displacement requests via Dark Lord /call skills targeting offline bot containers, split by account tiers.

PvP Shield (SD) Damage Suppression

Key

What it is

DisableShieldDamage

1 = Strips out absorption filters and calculation passes on the PvP Shield (SD) gauge, routing all prospective incoming damage payloads directly to the primary HP container (effectively deactivates SD utility server-wide).

Web Chat Integration (External API Mirroring)

Key

What it is

ChatWebConnection

0/1 — Activates real-time packet mirroring, forwarding live in-game text chat streams to an external remote web server endpoint.

ChatWebPort

Target network connection destination port hosted on the external web service.

ChatWebHost

Explicit domain network address or destination IP matching the receiving web server API.

ChatWebPage

Target path mapping to the server script or endpoint handler configured to accept the incoming JSON/text chat payloads.

ChatWebKey

Cryptographic authentication token string or shared secret key validated by the receiving external API.

ChatWebFail

Consecutive network response timeout or failure cycles tolerated before the GameServer terminates integration attempt logic.

Custom Character Starter Kits

Key

What it is

CustomStartItem_AL0 – AL3

0/1 — Toggles automated starter equipment initialization routines (CustomStartItem.txt) upon character creation, split by account classification tiers.

Custom Refinement Jewels

Key

What it is

EnableExcellentJewelRandomOption

1 = Directs successful custom jewel application loops (CustomJewel.txt) to process a random lottery index selection across eligible Excellent options lines, rather than strictly injecting the static default option index declared in the jewel template block.

Technical Notes

  • Asymmetric Structural Dependency: The vast majority of variables contained inside this configuration file represent simple structural switches (0 or 1) pointing toward foundational sub-systems. Detailed attribute modification structures, rule frameworks, item indexes, and payload tables reside explicitly inside their corresponding .txt configuration scripts within Data\Custom\. Modifying execution behaviors requires data entry adjustments inside those data tables directly.

  • Architecture Divergence (Custom Attack vs. MU Helper Offline): These two automation structures function on completely distinct codebases:

    • Custom Attack (/attack / /offattack): An entirely simulated server-side loop process. It forces character pathfinding, targeting vectors, and automation passes directly within GameServer memory matrices, independent of client-side architecture.

    • MU Helper Offline: The passive background persistence mode of the traditional client-driven helper tool. It takes the parameters established inside the player client interface prior to disconnection and handles the thread within a specialized background structure. They use distinct processing priorities, calculation tolerances, and cooldown timers.

  • Web Integration Authentication Constraints: Properties such as ChatWebKey and ChatWebPage default to placeholder strings (YOURSECRETKEY, yoursite.com) inside basic delivery presets. These values require absolute synchronization and proper authorization parameters against a live receiving endpoint layout before setting ChatWebConnection to 1. Failure to provide valid properties can trigger connection timeout sequences, causing thread locks within the chat engine if ChatWebFail margins are configured poorly.

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