📑ChaosMix
GameServerInfo - ChaosMix.dat
Success rate (%) for each Chaos Machine combination (Combine Items), separated by account type (_AL0 Free, _AL1 VIP1, _AL2 VIP2, _AL3 VIP3).
General Pattern
Each combination features a key (or a numbered series when multiple variants of the same combination exist) paired with 4 suffixes _AL0–_AL3. They always follow the same rule: the success rate (%) of that specific combination relative to the account type.
Combination
Key(s)
Chaos Item (Classic Chaos Machine mix)
ChaosItemMixRate
Devil Square (1 to 7 distinct combinations)
DevilSquareMixRate1 – DevilSquareMixRate7
Plus Item Level (+10 to +15, one key per level)
PlusItemLevelMixRate1 – PlusItemLevelMixRate6
Dinorant
DinorantMixRate
Fruit
FruitMixRate
Level 1 Wings
Wing1MixRate
Level 2 Wings
Wing2MixRate
Level 3 Wings
Wing3MixRate
Blood Castle (1 to 8 distinct combinations)
BloodCastleMixRate1 – BloodCastleMixRate8
Pet
PetMixRate
Piece of Horn
PieceOfHornMixRate
Broken Horn
BrokenHornMixRate
Horn of Fenrir
HornOfFenrirMixRate
Horn of Fenrir Upgrade
HornOfFenrirUpgradeMixRate
Shield Potion (1 to 3)
ShieldPotionMixRate1 – ShieldPotionMixRate3
Jewel of Harmony Item Purity
JewelOfHarmonyItemPurityMixRate
Jewel of Harmony Smelt (1 and 2)
JewelOfHarmonyItemSmeltMixRate1 – 2
Jewel of Harmony Item Restore
JewelOfHarmonyItemRestoreMixRate
380 Item (1 and 2)
Item380MixRate1 – 2
Illusion Temple (1 to 6)
IllusionTempleMixRate1 – 6
Feather of Condor
FeatherOfCondorMixRate
Socket Item Create Seed
SocketItemCreateSeedMixRate
Socket Item Create Seed Sphere
SocketItemCreateSeedSphereMixRate
Lucky Item Refine (1 and 2)
LuckyItemRefineMixRate1 – 2
Jewel of Harmony — Multiple Mix
Key
What it is
JewelOfHarmonyEnableMultiMix
1 = allows combining multiple stacked Jewels of Harmony simultaneously (the jewel must be registered as stackable in ItemStack). 0 = one at a time.
JewelOfHarmonyMultiMixIndividualRate
1 = each jewel in the stack rolls its success rate individually. 0 = the overall result applies to the entire stack equally.
Jewelry Mixing/Dismantling (Lahap)
Key
What it is
JewelCombinationBase
Base cost (Zen) to pack jewels into a bundle.
JewelCombinationValue_AL0 – AL3
Value per bundle level added to the base cost, by account type: Cost = JewelCombinationBase + (BundleLevel × JewelCombinationValue).
JewelDismantleValue_AL0 – AL3
Cost (Zen) to dismantle a bundle back into individual jewels, by account type.
"Plus Mix" — Failure Outcomes
Key
What it is
BreakTypeWithoutAmulet_AL0 – AL3
What happens to the item when a Plus Mix fails without using an Amulet (Chaos or Elemental Chaos Talisman): 0 = item is destroyed. 1 = item is preserved but downgraded (loses levels). 2 = item is preserved without penalties.
BreakTypeWithAmulet_AL0 – AL3
The outcome when a Plus Mix fails with an Amulet active: 1 (or lower) = preserved and downgraded. 2 (or higher) = preserved without penalties (there is no option to destroy the item when an Amulet is present).
Talisman of Luck
Key
What it is
TalismanOfLuckRate_AL0 – AL3
Additional percentage bonus added to the success rate per Talisman of Luck used (this is not a fixed cap — it scales linearly with the quantity inserted, up to the maximum limit of talismans allowed for that specific mix).
Notes
For the "Plus Item Level" combinations (+10 to +15), assigning a value of
-25to anyPlusItemLevelMixRateN_ALxcompletely disables that specific upgrade level for that account type — it does not mean a negative success chance, but functions as a sentinel code value recognized by the binary.Because the file maps blocks explicitly via text comments, and the
_AL0–_AL3suffix structure consistently defines the "success rate (%) per account type," the layout relies strictly on a linearkey = valueassignment without position-dependent sequencing mistakes.
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