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📑ChaosMix

GameServerInfo - ChaosMix.dat

Success rate (%) for each Chaos Machine combination (Combine Items), separated by account type (_AL0 Free, _AL1 VIP1, _AL2 VIP2, _AL3 VIP3).

General Pattern

Each combination features a key (or a numbered series when multiple variants of the same combination exist) paired with 4 suffixes _AL0_AL3. They always follow the same rule: the success rate (%) of that specific combination relative to the account type.

Combination

Key(s)

Chaos Item (Classic Chaos Machine mix)

ChaosItemMixRate

Devil Square (1 to 7 distinct combinations)

DevilSquareMixRate1 – DevilSquareMixRate7

Plus Item Level (+10 to +15, one key per level)

PlusItemLevelMixRate1 – PlusItemLevelMixRate6

Dinorant

DinorantMixRate

Fruit

FruitMixRate

Level 1 Wings

Wing1MixRate

Level 2 Wings

Wing2MixRate

Level 3 Wings

Wing3MixRate

Blood Castle (1 to 8 distinct combinations)

BloodCastleMixRate1 – BloodCastleMixRate8

Pet

PetMixRate

Piece of Horn

PieceOfHornMixRate

Broken Horn

BrokenHornMixRate

Horn of Fenrir

HornOfFenrirMixRate

Horn of Fenrir Upgrade

HornOfFenrirUpgradeMixRate

Shield Potion (1 to 3)

ShieldPotionMixRate1 – ShieldPotionMixRate3

Jewel of Harmony Item Purity

JewelOfHarmonyItemPurityMixRate

Jewel of Harmony Smelt (1 and 2)

JewelOfHarmonyItemSmeltMixRate1 – 2

Jewel of Harmony Item Restore

JewelOfHarmonyItemRestoreMixRate

380 Item (1 and 2)

Item380MixRate1 – 2

Illusion Temple (1 to 6)

IllusionTempleMixRate1 – 6

Feather of Condor

FeatherOfCondorMixRate

Socket Item Create Seed

SocketItemCreateSeedMixRate

Socket Item Create Seed Sphere

SocketItemCreateSeedSphereMixRate

Lucky Item Refine (1 and 2)

LuckyItemRefineMixRate1 – 2

Jewel of Harmony — Multiple Mix

Key

What it is

JewelOfHarmonyEnableMultiMix

1 = allows combining multiple stacked Jewels of Harmony simultaneously (the jewel must be registered as stackable in ItemStack). 0 = one at a time.

JewelOfHarmonyMultiMixIndividualRate

1 = each jewel in the stack rolls its success rate individually. 0 = the overall result applies to the entire stack equally.

Jewelry Mixing/Dismantling (Lahap)

Key

What it is

JewelCombinationBase

Base cost (Zen) to pack jewels into a bundle.

JewelCombinationValue_AL0 – AL3

Value per bundle level added to the base cost, by account type: Cost = JewelCombinationBase + (BundleLevel × JewelCombinationValue).

JewelDismantleValue_AL0 – AL3

Cost (Zen) to dismantle a bundle back into individual jewels, by account type.

"Plus Mix" — Failure Outcomes

Key

What it is

BreakTypeWithoutAmulet_AL0 – AL3

What happens to the item when a Plus Mix fails without using an Amulet (Chaos or Elemental Chaos Talisman): 0 = item is destroyed. 1 = item is preserved but downgraded (loses levels). 2 = item is preserved without penalties.

BreakTypeWithAmulet_AL0 – AL3

The outcome when a Plus Mix fails with an Amulet active: 1 (or lower) = preserved and downgraded. 2 (or higher) = preserved without penalties (there is no option to destroy the item when an Amulet is present).

Talisman of Luck

Key

What it is

TalismanOfLuckRate_AL0 – AL3

Additional percentage bonus added to the success rate per Talisman of Luck used (this is not a fixed cap — it scales linearly with the quantity inserted, up to the maximum limit of talismans allowed for that specific mix).

Notes

  • For the "Plus Item Level" combinations (+10 to +15), assigning a value of -25 to any PlusItemLevelMixRateN_ALx completely disables that specific upgrade level for that account type — it does not mean a negative success chance, but functions as a sentinel code value recognized by the binary.

  • Because the file maps blocks explicitly via text comments, and the _AL0_AL3 suffix structure consistently defines the "success rate (%) per account type," the layout relies strictly on a linear key = value assignment without position-dependent sequencing mistakes.

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