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📑Skill

GameServerInfo - Skill.dat

Constants for formulas determining the strength, duration, and success rate of each buff/debuff skill in the game — one block per skill.

Mana Shield

Key
What it is

ManaShieldConstA

Fixed part of the damage absorption % for Mana Shield.

ManaShieldConstB

Agility divisor (+bonus) in the absorption % formula.

ManaShieldConstC

Energy divisor (+bonus) in the absorption % formula.

ManaShieldRateDW – ManaShieldRateRF

Final Mana Shield effectiveness % for each class (100 = same as calculated value; lower = reduced).

ManaShieldTimeConstA / ManaShieldTimeConstB

Mana Shield duration: TimeConstA + (Energy ÷ TimeConstB), in seconds.

ManaShieldMaxRate

Maximum cap for the absorption %, before applying the class Rate.

Formula: % absorbed = minimum(ConstA + (Agility÷ConstB) + (Energy÷ConstC), MaxRate) × class Rate ÷ 100.

Defense

Key
What it is

DefenseConstA

Damage reduction % while the Defense skill effect is active.

DefenseTimeConstA

Seconds the reduction lasts after activation (when using the skill with a shield equipped).

Heal

Key
What it is

HealConstA / HealConstB

Health healed: ConstA + (Energy ÷ ConstB).

Greater Defense

Key
What it is

GreaterDefenseConstA / GreaterDefenseConstB

Defense bonus: ConstA + (Energy ÷ ConstB).

GreaterDefenseRateDW – GreaterDefenseRateRF

Final bonus % applied per class.

GreaterDefenseTimeConstA

Duration of the buff, in seconds (fixed).

Greater Damage

Key
What it is

GreaterDamageConstA / GreaterDamageConstB

Damage bonus: ConstA + (Energy ÷ ConstB).

GreaterDamageRateDW – GreaterDamageRateRF

Final bonus % applied per class.

GreaterDamageTimeConstA

Duration of the buff, in seconds (fixed).

Summon Monster

Key
What it is

SummonMonster1 – SummonMonster7

Monster class summoned by each level/variant of the Summon Monster skill (Elf).

Greater Life

Key
What it is

GreaterLifeConstA / ConstB / ConstC

Extra maximum health: ConstA + (Vitality÷ConstB) + (Energy÷ConstC).

GreaterLifeRateDW – GreaterLifeRateRF

Final bonus % applied per class.

GreaterLifeTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

GreaterLifeMaxRate

Maximum cap for the health bonus, before the class Rate.

Fire Slash

Key
What it is

FireSlashConstA / ConstB

Burn effect damage: ConstA + (Strength÷ConstB).

FireSlashTimeConstA

Burn duration, in seconds (fixed).

FireSlashMaxRate

Maximum cap for burn damage.

Greater Critical Damage

Key
What it is

GreaterCriticalDamageConstA / ConstB

Critical damage bonus: (Energy÷ConstA) + (Command÷ConstB).

GreaterCriticalDamageTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

Stern

Key
What it is

SternTimeConstA

Duration of Stern's area-of-effect stun, in seconds. Only works on the Castle Siege/Land of Trials map.

Greater Mana

Key
What it is

GreaterManaConstA

Fixed value of the mana bonus granted by Greater Mana.

GreaterManaTimeConstA

Duration of the buff, in seconds.

Exclusive skill for Castle Siege/Land of Trials (Lord applies it to themselves and nearby guild members).

Invisibility

Key
What it is

InvisibilityTimeConstA

Duration of invisibility, in seconds.

Exclusive skill for Castle Siege/Land of Trials.

Brand

Key
What it is

BrandTimeConstA

Duration of the brand (guild debuff), in seconds.

Exclusive skill for Castle Siege/Land of Trials.

Infiniti Arrow (buff)

Key
What it is

InfinityArrowTimeConstA

Duration of the infinite arrow buff, in seconds.

Magic Damage Immunity

Key
What it is

MagicDamageImmunityTimeConstA

Duration of immunity to magic damage, in seconds.

Physi Damage Immunity

Key
What it is

PhysiDamageImmunityTimeConstA

Duration of immunity to physical damage, in seconds.

Drain Life

Key
What it is

DrainLifeConstA

% of hit damage converted into health recovered by the attacker.

DrainLifeConstB

Energy divisor (+bonus) added to recovered health.

Reflect Damage

Key
What it is

ReflectDamageConstA / ConstB

% of reflected damage: ConstA + (Energy÷ConstB).

ReflectDamageRateDW – ReflectDamageRateRF

Final value % applied per class.

ReflectDamageTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

ReflectDamageMaxRate

Maximum cap for the reflected %, before the class Rate.

Sword Power

Key
What it is

SwordPowerConstA

Energy divisor (+bonus) that yields the physical/magic bonus damage %.

SwordPowerConstB

Used in reducing the target's defense % (minimum of 10%, even with high Energy).

SwordPowerTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

SwordPowerMaxRate

Maximum cap for both bonus damage % and defense reduction %.

Sleep

Key
What it is

SleepConstA / ConstB

Hit chance (%): ConstA + (Energy÷ConstB), plus the success bonus from the equipped book.

SleepTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

SleepMaxTime

Maximum cap for sleep duration.

Targets with Iron Defense active are immune to Sleep.

Lesser Defense

Key
What it is

LesserDefenseConstA / ConstB

Hit chance (%): ConstA + (Energy÷ConstB), plus the book bonus.

LesserDefenseConstC / ConstD

Target's defense reduction: ConstC + (Energy÷ConstD).

LesserDefenseTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

LesserDefenseMaxRate

Maximum cap for defense reduction.

Lesser Damage

Key
What it is

LesserDamageConstA / ConstB

Hit chance (%): ConstA + (Energy÷ConstB), plus the book bonus.

LesserDamageConstC / ConstD

Target's damage reduction: ConstC + (Energy÷ConstD).

LesserDamageTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

LesserDamageMaxRate

Maximum cap for damage reduction.

Sahamut

Key
What it is

SahamuttConstA

% applied to the base strike damage of the Sahamut skill.

Neil

Key
What it is

NeilConstA

% applied to the base strike damage of the Neil skill.

Magic Circle

Key
What it is

MagicCircleConstA

% applied to the base minimum magic damage, added to Magic Circle's continuous effect.

MagicCircleTimeConstA

Duration of the effect, in seconds (fixed).

Shield Recover

Key
What it is

ShieldRecoverConstA

Multiplied by the skill level (+1) to compose the recovered Shield (BP).

ShieldRecoverConstB

Energy divisor (+bonus) added to the recovered Shield.

Dragon Slayer

Key
What it is

DragonSlayerConstA / ConstB

Chance (%) to trigger the extra Shield bypass effect: ConstA + (Energy÷ConstB).

DragonSlayerConstC / ConstD

% of target's maximum Shield destroyed when the effect triggers: ConstC + (Energy÷ConstD).

DragonSlayerMaxRate

Maximum cap for the % of Shield destroyed.

Greater Ignore Defense Rate

Key
What it is

GreaterIgnoreDefenseRateConstA / ConstB

Target's defense % ignored: ConstA + (Energy÷ConstB).

GreaterIgnoreDefenseRateTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

Fitness

Key
What it is

FitnessConstA / ConstB

Value of Fitness bonus: ConstA + (Energy÷ConstB).

FitnessTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

Greater Defense Success Rate

Key
What it is

GreaterDefenseSuccessRateConstA / ConstB

Defense success rate bonus: ConstA + (Energy÷ConstB).

GreaterDefenseSuccessRateTimeConstA / TimeConstB

Duration: TimeConstA + (Energy÷TimeConstB), in seconds.

Party Heal

Key
What it is

PartyHealConstA / PartyHealConstB

Health restored to each party member: ConstA + (Energy÷ConstB).

Bless

Key
What it is

BlessConstA

Energy divisor (+bonus) that yields the Bless buff value.

BlessTimeConstA

Duration of the buff, in seconds.

Blind

Key
What it is

BlindConstA / ConstB

Hit chance (%): ConstA + (Energy÷ConstB).

BlindConstC

Value of the applied blind effect (reduction of target's accuracy).

BlindTimeConstA

Duration of the effect, in seconds.

Targets with Iron Defense active are immune to Blind.

Earth (Earth Prison)

Key
What it is

EarthPrisonConstA

Chance (%) to bind the target upon hitting with the skill.

Iron Defense

Key
What it is

IronDefenseConstA

Value of the defense bonus from Iron Defense.

IronDefenseConstB

Value of the ignore-defense resistance bonus from Iron Defense.

IronDefenseTimeConstA

Duration of the buff, in seconds.

While active, makes the character immune to Sleep and Blind.

Blood Howling

Key
What it is

BloodHowlingConstA

Chance (%), during each physical attack while the buff is active, to trigger an extra hit.

BloodHowlingConstB

Fixed damage of the extra hit.

BloodHowlingTimeConstA

Duration of the buff, in seconds.

The extra hit does not trigger against a target with Iron Defense active.

Infinity Arrow Consume

Key
What it is

InfinityArrowConsume

0 = Elf's arrows are consumed normally (except during the Infinite Arrow buff). 1 = arrows are never consumed for any Elf, at all times — independent of the buff status.

Ice Arrow

Key
What it is

IceArrowSkillTime

Duration, in seconds, of the slowness/freeze effect caused by Ice Arrow. Default: 7.

Teleport

Key
What it is

DisableTeleportImmobilized

1 = a character under the effect of Ice Arrow (immobilized) has their teleport canceled and is kept in their current position. 0 = can teleport normally even while immobilized.

Skill Monster Summon

Key
What it is

Monster_161_Summon_Enable, Monster_181_Summon_Enable, Monster_189_Summon_Enable, Monster_197_Summon_Enable, Monster_267_Summon_Enable, Monster_275_Summon_Enable, Monster_338_Summon_Enable

1 = characters of this class (161/181/189/197/267/275/338) can automatically summon a helper monster when attacking. 0 = disabled for that class.

Monster_161_Monster_1 / _Monster_2 (and same for 181/189/197/267/275/338)

The two possible monster classes that can be summoned (50/50 draw) for each character class.

The summoning itself has an additional random chance to fail (about 1 out of 10 attempts fails, regardless of the settings above).

Attack During The Use Of Teleport

Key
What it is

EnableTeleportAttack

0 = it is not possible to attack (nor be targeted by attacks) while the Teleport skill movement is still in progress. 1 = allows attacking/being attacked during that interval.

Plasma Storm Skill Effect

Key
What it is

PlasmaStormAddEffectNumber

Number of an extra effect applied to the target upon being hit by Plasma Storm. -1 = no extra effect.

PlasmaStormAddEffectTime

Duration of the extra effect, in seconds.

PlasmaStormBreakItems

1 = Plasma Storm can damage/break a random item equipped by the target (player vs player). 0 = disabled.


Notes

  • For nearly every buff skill, the final value follows the same logic: a fixed base (ConstA) plus an attribute-driven bonus (usually Energy, divided by ConstB/ConstC/ConstD), occasionally restricted by a MaxRate, and ultimately multiplied by the target's class effectiveness percentage (RateDW...RateRF) if that column is present.

  • The RateDWRateRF columns (one per class: DW, DK, FE, MG, DL, SU, RF) do not alter the calculated value for the skill caster — instead, they scale the final effectiveness received by the target of the buff.

  • The Greater Mana, Invisibility, Brand, and Stern skills only function on Castle Siege/Land of Trials maps — on any other map, they are completely ignored even if a player attempts to use them.

  • InfinityArrowConsume is somewhat misleadingly named: it does not govern the actual "Infinite Arrow" buff itself (which inherently grants infinite ammunition on its own). Instead, it acts as a standalone global switch that, when enabled, completely turns off arrow consumption for every Elf on the server permanently.

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