📑Event
GameServerInfo - Event.dat
Enables/disables and adjusts parameters for each server event (Blood Castle, Chaos Castle, Devil Square, Castle Siege, custom "PK" events, etc.).
Blood Castle
Key
What it is
BloodCastleEvent
0/1 — enables the event.
BloodCastleMaxUser
Maximum number of players allowed inside the event simultaneously.
BloodCastleAwardParty
1 = the final reward also considers/benefits players who are in a party with the winner.
BloodCastleEnterType
0 = the entry range (ReqLevel, etc., from the event file) is compared against the player's Level. 1 = against Resets. 2 = against Master Resets.
Bonus Manager
Key
What it is
BonusManagerSwitch
0/1 — enables the server's periodic bonus system (the EXP/Drop/Zen bonus "banner" seen in the client). If disabled, the entire system remains blank/inactive.
Castle Deep
Key
What it is
CastleDeepEvent
0/1 — enables the event.
CastleDeepEventTime
Duration of the event, in minutes.
Castle Siege
Key
What it is
CastleSiegeEvent
0/1 — enables Castle Siege.
CastleSiegeCycleStartYear / Month / Day
Reference date from which the weekly Castle Siege cycle is calculated.
CastleSiegeSpecificState
Allows forcing Castle Siege to start at a specific state in the cycle (instead of always starting from scratch).
CastleSiegeStateStartYear / Month / Day / Hour / Minute
Reference date/time for the specific forced state mentioned above.
CastleSiegeOffensiveWeaponDamage
Damage dealt by offensive siege weapons (catapults, etc.).
CastleSiegeDefensiveWeaponDamage
Damage dealt by defensive siege weapons (towers, etc.).
CastleSiegeLowerAccumulatedTimeValue
How much time (in milliseconds) is deducted from the "accumulated crown time" during each check while the player remains stationary on it.
CastleSiegeDecayAccumulatedTimeValue
How much time (in milliseconds) is deducted from the "accumulated crown time" when the player moves away from it.
Chaos Castle
Key
What it is
ChaosCastleEvent
0/1 — enables the event.
ChaosCastleMinUser
Minimum number of players required for the event to start.
ChaosCastleBlowUserRate
Chance (%) for the event's "punch"/explosion to knock the player off the map on each cycle.
ChaosCastleEnterType
0 Level / 1 Reset / 2 Master Reset — shares the same functionality as BloodCastleEnterType.
Crywolf
Key
What it is
CrywolfEvent
0/1 — enables the event.
CrywolfBenefitSwitch
0/1 — enables the bonuses granted when players win the Crywolf event.
CrywolfBenefitChaosRate
Success rate bonus (%) for the Chaos Machine while the benefit is active.
CrywolfBenefitMonsterLife
Health % of monsters on the Crywolf map while the benefit is active (reduced).
CrywolfPenaltySwitch
0/1 — enables the penalty when monsters win the Crywolf event.
CrywolfPenaltyJewelDrop
Jewel drop rate % while the penalty is active (reduced).
CrywolfPenaltyExperience
Experience gain % while the penalty is active (reduced).
Devil Square
Key
What it is
DevilSquareEvent
0/1 — enables the event.
DevilSquareMaxUser
Maximum number of players allowed inside the event.
DevilSquareEnterType
0 Level / 1 Reset / 2 Master Reset.
Double Goer
Key
What it is
DoubleGoerEvent
0/1 — enables the event.
DoubleGoerDifficultRate
% applied on top of the internally calculated difficulty (monster health/damage/defense, which scales based on the highest level in the party and the number of players). 100 = no change.
Illusion Temple
Key
What it is
IllusionTempleEvent
0/1 — enables the event.
IllusionTempleMinUser
Minimum number of players required for the event to start.
IllusionTempleRewardFenrirRate
Chance for the winning team to receive a Fenrir as a reward — note: the check is based on 10000, not 100 (e.g., 20 = 0.2% chance, not 20%).
Imperial Guardian
Key
What it is
ImperialGuardianEvent
0/1 — enables the event.
ImperialGuardianDifficultRate
% applied on top of the internally calculated difficulty (health/damage/defense/rates of the guardian(s), which scales based on the highest level present). 100 = no change.
Invasion Manager
Key
What it is
InvasionManagerSwitch
0/1 — enables scheduled invasions (InvasionManager.dat).
FlyingDragonsSwitch
0/1 — enables the flying dragons invasion.
FlyingDragonsOnlyBossMapSpawn
1 = flying dragons only spawn on the maps where the current invasion boss resides (instead of all maps featuring the invasion).
FlyingDragonsKillBossDisappear
1 = flying dragons disappear as soon as the invasion boss is defeated.
InvasionManagerLogType
0 = no log. 1 = writes to the log file. 2 = writes to the log file and displays it on the GameServer console screen.
Kanturu
Key
What it is
KanturuEvent
0/1 — enables the event (see also Kanturu.dat).
Moss Merchant
Key
What it is
MossMerchantEvent
0/1 — enables the event.
MossMerchantEventTime
Duration of the event, in minutes.
Raklion
Key
What it is
RaklionEvent
0/1 — enables the event (Kundun/Raklion).
Quickly
Key
What it is
QuicklyEvent
0/1 — enables the event.
QuicklyEventAutoReward1 / 2 / 3
WCoinC / WCoinP / Goblin Points awarded automatically to the winner.
Event Start
Key
What it is
EventStartSwitch
0/1 — enables the "Event Start" custom event (triggered via NPC or command).
EventStartTime
Duration of the event, in seconds.
Event Hide and Seek
Key
What it is
EventHideAndSeekSwitch
0/1 — enables the event.
EventHideAndSeekMaxTime
Maximum duration, in minutes.
EventHideAndSeekAutoReward1 / 2 / 3
WCoinC / WCoinP / Goblin Points awarded to the winner.
Event Run and Catch
Key
What it is
EventRunAndCatchSwitch
0/1 — enables the event.
EventRunAndCatchTimeToEnter
Registration/waiting time before the event begins, in seconds.
EventRunAndCatchMaxTime
Maximum duration of the event, in minutes.
EventRunAndCatchAutoReward1 / 2 / 3
WCoinC / WCoinP / Goblin Points awarded to the winner.
Event Russian Roulette
Key
What it is
EventRussianRouletteSwitch
0/1 — enables the event.
EventRussianRouletteTimeToEnter
Registration time, in seconds.
EventRussianRouletteMaxTime
Maximum duration, in minutes.
EventRussianRouletteMaxPlayer
Maximum number of participating players.
Event PvP (1x1)
Key
What it is
EventPvPSwitch
0/1 — enables the event.
EventPvPMaxScore
Points required to win the match.
EventPvPMaxTime
Maximum duration of each fight, in minutes.
EventPvPAutoReward1 / 2 / 3
WCoinC / WCoinP / Goblin Points awarded to the winner of each fight.
Event Kill All
Key
What it is
EventKillAllSwitch
0/1 — enables the event.
EventKillAllTimeToEnter
Registration time, in seconds.
EventKillAllDeadDecrease
Points lost upon dying.
EventKillAllKillIncrease
Points gained upon killing another player.
EventKillAllMaxScore
Score that ends the event (whoever reaches it first wins).
EventKillAllMinPlayers / MaxPlayers
Minimum/maximum number of players allowed in the event.
EventKillAllMaxTime
Maximum duration, in minutes.
EventKillAllAutoReward1Rank1/2/3, AutoReward2Rank1/2/3, AutoReward3Rank1/2/3
WCoinC / WCoinP / Goblin Points (Reward1/2/3) awarded to 1st, 2nd, and 3rd place finishers (Rank1/2/3).
Event Team vs Team
Key
What it is
EventTvtSwitch
0/1 — enables the event.
EventTvtNpc
Class of the NPC used for player registration.
EventTvtNpcMap / NpcX / NpcY
Exact position of that registration NPC.
EventTvtMinUsers / MaxUsers
Minimum/maximum number of players.
King of the MU (Rei do MU)
Key
What it is
ReiDoMUEvent
0/1 — enables the event.
ReiDoMUMap / CordX / CordY
Map and exact position where the player must stand stationary to claim the title.
ReiDoMUGuildMinMembers
Minimum number of members the player's guild must have for them to be eligible to claim the title.
Create Next Kalima Gate
Key
What it is
Illusion_of_Kundun_161, _181, _189, _197, _267, _338
1 = killing a monster of this class (inside a Kalima map) automatically opens the gateway to the next Kalima level. 0 = this class does not open the next gate.
Notes
IllusionTempleRewardFenrirRateevaluates against a randomized range from 0 to 9999, rather than 0 to 99 — a value of20here equates to a 0.2% chance, not 20%. Exercise caution when adjusting this parameter.DoubleGoerDifficultRateandImperialGuardianDifficultRatedo not dictate base difficulty on their own — instead, they act as a percentage multiplier applied on top of a dynamic difficulty that the event already calculates relative to the highest player level present and the total participant count. Setting it to100preserves the event's native difficulty calculation.The "Create Next Kalima Gate" list contains exactly 6 classes — class
275(which is present in theMonster_XXX_Summonparameters ofSkill.dat) has no corresponding configuration key here.CastleSiegeLowerAccumulatedTimeValueandCastleSiegeDecayAccumulatedTimeValueare measured in milliseconds, not seconds (the default value of60000is equivalent to 60 seconds).Unlike
Lua.datorSkill.dat, actual operational values for this configuration file typically differ between theGameServer\directory and theGameServerCS\directory — for instance, it is standard practice forCastleSiegeEventto be enabled exclusively on the sub-instance dedicated to Castle Siege execution. The layout structure and technical definition of each key remain consistent across both folders; only the tailored values are distinct.
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