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📑Event

GameServerInfo - Event.dat

Enables/disables and adjusts parameters for each server event (Blood Castle, Chaos Castle, Devil Square, Castle Siege, custom "PK" events, etc.).

Blood Castle

Key

What it is

BloodCastleEvent

0/1 — enables the event.

BloodCastleMaxUser

Maximum number of players allowed inside the event simultaneously.

BloodCastleAwardParty

1 = the final reward also considers/benefits players who are in a party with the winner.

BloodCastleEnterType

0 = the entry range (ReqLevel, etc., from the event file) is compared against the player's Level. 1 = against Resets. 2 = against Master Resets.

Bonus Manager

Key

What it is

BonusManagerSwitch

0/1 — enables the server's periodic bonus system (the EXP/Drop/Zen bonus "banner" seen in the client). If disabled, the entire system remains blank/inactive.

Castle Deep

Key

What it is

CastleDeepEvent

0/1 — enables the event.

CastleDeepEventTime

Duration of the event, in minutes.

Castle Siege

Key

What it is

CastleSiegeEvent

0/1 — enables Castle Siege.

CastleSiegeCycleStartYear / Month / Day

Reference date from which the weekly Castle Siege cycle is calculated.

CastleSiegeSpecificState

Allows forcing Castle Siege to start at a specific state in the cycle (instead of always starting from scratch).

CastleSiegeStateStartYear / Month / Day / Hour / Minute

Reference date/time for the specific forced state mentioned above.

CastleSiegeOffensiveWeaponDamage

Damage dealt by offensive siege weapons (catapults, etc.).

CastleSiegeDefensiveWeaponDamage

Damage dealt by defensive siege weapons (towers, etc.).

CastleSiegeLowerAccumulatedTimeValue

How much time (in milliseconds) is deducted from the "accumulated crown time" during each check while the player remains stationary on it.

CastleSiegeDecayAccumulatedTimeValue

How much time (in milliseconds) is deducted from the "accumulated crown time" when the player moves away from it.

Chaos Castle

Key

What it is

ChaosCastleEvent

0/1 — enables the event.

ChaosCastleMinUser

Minimum number of players required for the event to start.

ChaosCastleBlowUserRate

Chance (%) for the event's "punch"/explosion to knock the player off the map on each cycle.

ChaosCastleEnterType

0 Level / 1 Reset / 2 Master Reset — shares the same functionality as BloodCastleEnterType.

Crywolf

Key

What it is

CrywolfEvent

0/1 — enables the event.

CrywolfBenefitSwitch

0/1 — enables the bonuses granted when players win the Crywolf event.

CrywolfBenefitChaosRate

Success rate bonus (%) for the Chaos Machine while the benefit is active.

CrywolfBenefitMonsterLife

Health % of monsters on the Crywolf map while the benefit is active (reduced).

CrywolfPenaltySwitch

0/1 — enables the penalty when monsters win the Crywolf event.

CrywolfPenaltyJewelDrop

Jewel drop rate % while the penalty is active (reduced).

CrywolfPenaltyExperience

Experience gain % while the penalty is active (reduced).

Devil Square

Key

What it is

DevilSquareEvent

0/1 — enables the event.

DevilSquareMaxUser

Maximum number of players allowed inside the event.

DevilSquareEnterType

0 Level / 1 Reset / 2 Master Reset.

Double Goer

Key

What it is

DoubleGoerEvent

0/1 — enables the event.

DoubleGoerDifficultRate

% applied on top of the internally calculated difficulty (monster health/damage/defense, which scales based on the highest level in the party and the number of players). 100 = no change.

Illusion Temple

Key

What it is

IllusionTempleEvent

0/1 — enables the event.

IllusionTempleMinUser

Minimum number of players required for the event to start.

IllusionTempleRewardFenrirRate

Chance for the winning team to receive a Fenrir as a reward — note: the check is based on 10000, not 100 (e.g., 20 = 0.2% chance, not 20%).

Imperial Guardian

Key

What it is

ImperialGuardianEvent

0/1 — enables the event.

ImperialGuardianDifficultRate

% applied on top of the internally calculated difficulty (health/damage/defense/rates of the guardian(s), which scales based on the highest level present). 100 = no change.

Invasion Manager

Key

What it is

InvasionManagerSwitch

0/1 — enables scheduled invasions (InvasionManager.dat).

FlyingDragonsSwitch

0/1 — enables the flying dragons invasion.

FlyingDragonsOnlyBossMapSpawn

1 = flying dragons only spawn on the maps where the current invasion boss resides (instead of all maps featuring the invasion).

FlyingDragonsKillBossDisappear

1 = flying dragons disappear as soon as the invasion boss is defeated.

InvasionManagerLogType

0 = no log. 1 = writes to the log file. 2 = writes to the log file and displays it on the GameServer console screen.

Kanturu

Key

What it is

KanturuEvent

0/1 — enables the event (see also Kanturu.dat).

Moss Merchant

Key

What it is

MossMerchantEvent

0/1 — enables the event.

MossMerchantEventTime

Duration of the event, in minutes.

Raklion

Key

What it is

RaklionEvent

0/1 — enables the event (Kundun/Raklion).

Quickly

Key

What it is

QuicklyEvent

0/1 — enables the event.

QuicklyEventAutoReward1 / 2 / 3

WCoinC / WCoinP / Goblin Points awarded automatically to the winner.

Event Start

Key

What it is

EventStartSwitch

0/1 — enables the "Event Start" custom event (triggered via NPC or command).

EventStartTime

Duration of the event, in seconds.

Event Hide and Seek

Key

What it is

EventHideAndSeekSwitch

0/1 — enables the event.

EventHideAndSeekMaxTime

Maximum duration, in minutes.

EventHideAndSeekAutoReward1 / 2 / 3

WCoinC / WCoinP / Goblin Points awarded to the winner.

Event Run and Catch

Key

What it is

EventRunAndCatchSwitch

0/1 — enables the event.

EventRunAndCatchTimeToEnter

Registration/waiting time before the event begins, in seconds.

EventRunAndCatchMaxTime

Maximum duration of the event, in minutes.

EventRunAndCatchAutoReward1 / 2 / 3

WCoinC / WCoinP / Goblin Points awarded to the winner.

Event Russian Roulette

Key

What it is

EventRussianRouletteSwitch

0/1 — enables the event.

EventRussianRouletteTimeToEnter

Registration time, in seconds.

EventRussianRouletteMaxTime

Maximum duration, in minutes.

EventRussianRouletteMaxPlayer

Maximum number of participating players.

Event PvP (1x1)

Key

What it is

EventPvPSwitch

0/1 — enables the event.

EventPvPMaxScore

Points required to win the match.

EventPvPMaxTime

Maximum duration of each fight, in minutes.

EventPvPAutoReward1 / 2 / 3

WCoinC / WCoinP / Goblin Points awarded to the winner of each fight.

Event Kill All

Key

What it is

EventKillAllSwitch

0/1 — enables the event.

EventKillAllTimeToEnter

Registration time, in seconds.

EventKillAllDeadDecrease

Points lost upon dying.

EventKillAllKillIncrease

Points gained upon killing another player.

EventKillAllMaxScore

Score that ends the event (whoever reaches it first wins).

EventKillAllMinPlayers / MaxPlayers

Minimum/maximum number of players allowed in the event.

EventKillAllMaxTime

Maximum duration, in minutes.

EventKillAllAutoReward1Rank1/2/3, AutoReward2Rank1/2/3, AutoReward3Rank1/2/3

WCoinC / WCoinP / Goblin Points (Reward1/2/3) awarded to 1st, 2nd, and 3rd place finishers (Rank1/2/3).

Event Team vs Team

Key

What it is

EventTvtSwitch

0/1 — enables the event.

EventTvtNpc

Class of the NPC used for player registration.

EventTvtNpcMap / NpcX / NpcY

Exact position of that registration NPC.

EventTvtMinUsers / MaxUsers

Minimum/maximum number of players.

King of the MU (Rei do MU)

Key

What it is

ReiDoMUEvent

0/1 — enables the event.

ReiDoMUMap / CordX / CordY

Map and exact position where the player must stand stationary to claim the title.

ReiDoMUGuildMinMembers

Minimum number of members the player's guild must have for them to be eligible to claim the title.

Create Next Kalima Gate

Key

What it is

Illusion_of_Kundun_161, _181, _189, _197, _267, _338

1 = killing a monster of this class (inside a Kalima map) automatically opens the gateway to the next Kalima level. 0 = this class does not open the next gate.

Notes

  • IllusionTempleRewardFenrirRate evaluates against a randomized range from 0 to 9999, rather than 0 to 99 — a value of 20 here equates to a 0.2% chance, not 20%. Exercise caution when adjusting this parameter.

  • DoubleGoerDifficultRate and ImperialGuardianDifficultRate do not dictate base difficulty on their own — instead, they act as a percentage multiplier applied on top of a dynamic difficulty that the event already calculates relative to the highest player level present and the total participant count. Setting it to 100 preserves the event's native difficulty calculation.

  • The "Create Next Kalima Gate" list contains exactly 6 classes — class 275 (which is present in the Monster_XXX_Summon parameters of Skill.dat) has no corresponding configuration key here.

  • CastleSiegeLowerAccumulatedTimeValue and CastleSiegeDecayAccumulatedTimeValue are measured in milliseconds, not seconds (the default value of 60000 is equivalent to 60 seconds).

  • Unlike Lua.dat or Skill.dat, actual operational values for this configuration file typically differ between the GameServer\ directory and the GameServerCS\ directory — for instance, it is standard practice for CastleSiegeEvent to be enabled exclusively on the sub-instance dedicated to Castle Siege execution. The layout structure and technical definition of each key remain consistent across both folders; only the tailored values are distinct.

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