📑Command
GameServerInfo - Command.dat
Parameters for in-game chat commands (/reset, /masterreset, /evoclass, /marry, /reward, etc.). Most keys feature 4 account-type variants: _AL0 (Free), _AL1 (VIP1), _AL2 (VIP2), and _AL3 (VIP3).
Post Command
Key
What it is
CommandPostGlobal
0 = /post messages only appear on the local GameServer. 1 = messages appear across all GameServers (global broadcast).
PostGlobalServerName
1 = for global posts, the server name appears inside brackets in front of the message text.
Add Point (/addstats)
Key
What it is
CommandAddPointAutoEnable_AL0 – AL3
0/1 — enables or disables the automated stat point distribution mode, sorted by account type.
Evo Class (/evoclass)
Key
What it is
CommandChangeLimit_AL0 – AL3
The maximum number of times a character can evolve their class using this command, sorted by account type.
Change Warehouse (/warehouse)
Key
What it is
CommandWareNumber_AL0 – AL3
The number of additional warehouse vaults unlocked by the command, sorted by account type.
Reset (/reset)
Key
What it is
CommandResetType
0 = does not recalculate stat points upon resetting (keeps current stats intact). 1 = recalculates reset points (based on reset tables + quest bonuses + level multipliers).
CommandResetAutoEnable_AL0 – AL3
0/1 — enables or disables automatic resets (triggered upon reaching maximum level), sorted by account type.
CommandResetAutoAddPointRealTime_AL0 – AL3
1 = when auto-resetting, points are instantly allocated into character attributes rather than being granted as unassigned free points.
CommandResetCheckItem_AL0 – AL3
1 = requires the character to unequip any items incompatible with the reset state before proceeding.
CommandResetMove_AL0 – AL3
1 = teleports the character back to a safe zone town upon resetting.
CommandResetQuest_AL0 – AL3
1 = clears character quest progress upon resetting.
CommandResetSkill_AL0 – AL3
1 = clears all learned character skills upon resetting.
CommandResetLevel_AL0 – AL3
Minimum level required to execute a reset.
CommandResetMoney_AL0 – AL3
Zen cost multiplier (multiplied by current resets +1) required to reset (refer to ResetTable.txt for custom tiers).
CommandResetCount_AL0 – AL3
Number of resets granted per command execution (typically 1).
CommandResetLimit_AL0 – AL3
Maximum absolute cap of total resets allowed on a character.
CommandResetLimitDay_AL0 – AL3
Maximum number of resets allowed per day.
CommandResetLimitWek_AL0 – AL3
Maximum number of resets allowed per week.
CommandResetLimitMon_AL0 – AL3
Maximum number of resets allowed per month.
CommandResetStartLevel_AL0 – AL3
Target level the character drops to after completing a reset.
CommandResetPoint_AL0 – AL3
Base stat points awarded per reset.
CommandResetPointRateDW – RF
% multiplier applied to allocated reset points, grouped by character class (100 = default).
CommandResetKeepDLCommandPoint_AL0 – AL3
1 = Dark Lords/Lord Emperors retain their Command points upon resetting (exclusive to this class as it is the only one utilizing the Command stat). 0 = resets Command along with all other attributes.
Master Reset (/masterreset)
Key
What it is
CommandMasterResetType
0/1 — shares the exact same operational logic as CommandResetType, but specifically dictates Master Reset stat behaviors.
CommandMasterResetCheckItem_AL0 – AL3
1 = requires item checks on equipped gear before allowing a Master Reset.
CommandMasterResetMove_AL0 – AL3
1 = teleports the character back to a safe zone town upon completing a Master Reset.
CommandMasterResetQuest_AL0 – AL3
1 = clears quest progress upon completing a Master Reset.
CommandMasterResetSkill_AL0 – AL3
1 = clears learned skills upon completing a Master Reset.
CommandMasterResetLevel_AL0 – AL3
Minimum level required to execute a Master Reset.
CommandMasterResetReset_AL0 – AL3
Minimum regular resets required to execute a Master Reset.
CommandMasterResetMoney_AL0 – AL3
Zen cost required to execute a Master Reset.
CommandMasterResetCount_AL0 – AL3
Number of Master Resets granted per command execution.
CommandMasterResetLimit_AL0 – AL3
Maximum absolute cap of total Master Resets allowed.
CommandMasterResetLimitDay_AL0 – AL3
Maximum number of Master Resets allowed per day.
CommandMasterResetLimitWek_AL0 – AL3
Maximum number of Master Resets allowed per week.
CommandMasterResetLimitMon_AL0 – AL3
Maximum number of Master Resets allowed per month.
CommandMasterResetStartLevel_AL0 – AL3
Target level the character drops to after a Master Reset.
CommandMasterResetStartReset_AL0 – AL3
Target number of regular resets the character drops to after a Master Reset (only used if CommandMasterResetRemoveReset for that account type evaluates to 0 or a negative value).
CommandMasterResetPoint_AL0 – AL3
Base stat points awarded per Master Reset.
CommandMasterResetPointRateDW – RF
% multiplier applied to Master Reset points, grouped by character class.
CommandMasterResetRemoveReset_AL0 – AL3
If positive, this exact amount of resets is deducted from the character's current total upon a Master Reset (preserving partial reset progress). If zero or negative (default -2), it is bypassed and CommandMasterResetStartReset determines the final reset value instead.
Marry (/marry)
Key
What it is
CommandMarryLevel
Minimum level required to marry.
CommandMarryCost
Zen cost required to marry.
CommandMarryNoticeDelay
Waiting time in seconds required between successive marriage proposals.
CommandMarryMinTime
Minimum duration a marriage must last before a divorce command can be issued, measured in seconds (default 604800 = 7 days).
CommandMarryOnlyGM
1 = restricts the marriage command so that only Game Masters can officiate weddings.
Open Warehouse (/warehouse)
Key
What it is
CommandOpenWareOnlySafeZone
1 = limits warehouse remote opening commands to safe zones only.
Change Class (/mudarclasse or equivalent)
Key
What it is
CommandChangeClassToDW / DK / ELF / MG / DL / SU / RF
0/1 — enables or disables instantaneous character class switching to that specific targeted class.
Reward (/reward)
Key
What it is
CommandRewardType1 / 2 / 3
0/1 — enables or disables each of the 3 supported currency rewards that the command can distribute (WCoinC/WCoinP/Goblin Points).
CommandRewardMaxValue1 / 2 / 3
Maximum value a GM can grant per single command execution for each currency type.
RewardAll (/rewardall)
Key
What it is
CommandRewardAllType1 / 2 / 3
0/1 — enables or disables each of the 3 currency rewards for the global command that targets all online players.
CommandRewardAllMaxValue1 / 2 / 3
Maximum value per currency type for global distribution.
Rename (/rename)
Key
What it is
CommandRenameDelay_AL0 – AL3
Cooldown window required between successive name changes, measured in seconds.
CommandRenameNeedTicket
1 = requires consuming a specific name-change ticket item. 0 = name changes are free of item costs.
Gift (/gift)
Key
What it is
CommandGiftLimit
Maximum quantity of gifts that can be dispatched simultaneously using this command.
Help (/help)
Key
What it is
CommandHelpMonsterIndex
Class index ID of the monster summoned as a helper via the command.
CommandHelpMonsterAmount
Total count of helper monsters summoned (recommended cap of 5).
Account/Character Block
Key
What it is
CommandBlocAccShowMessage
1 = displays a system alert when attempting to log into a blocked account.
CommandBlocCharShowMessage
1 = displays a system alert when attempting to select a blocked character.
ReAdd (/readd)
Key
What it is
ReAddClearBuffEffect
1 = purges all active buff effects from the character when redistributing stats via the command.
ReMaster (/remaster)
Key
What it is
ReMasterClearBuffEffect
1 = purges all active buff effects from the character when resetting the master skill tree via the command.
Pack/Unpack (Jewel Bundling)
Key
What it is
MaxPackUnpackLevel_Bless / Soul / Life / Creation / Guardian / Gemstone / Harmony / Chaos / LowStone / HighStone
Maximum count of each specific jewel that can be bundled or split in a single action (0 disables the feature for that jewel; maximum supported value is 120).
Notes
Across nearly all sections, the four distinct
_AL0–_AL3suffix variants isolate Free/VIP1/VIP2/VIP3 behaviors explicitly — there is no fallback "global" key shared between them.CommandMasterResetRemoveResetutilizes a strict three-state condition: it will only deduct resets (preserving partial character progression) if the configured value for that account type is positive. If set to0or a negative value (the configuration default is-2), the deduction is skipped entirely and the character's post-MR reset level is overwritten explicitly byCommandMasterResetStartReset.CommandResetKeepDLCommandPointis functional exclusively for the Dark Lord and Lord Emperor classes — modifying this value has absolutely no systemic impact on other character classes since they do not process the Command attribute.
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