> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/gameserver/data/chaosmix.md).

# ChaosMix

## GameServerInfo - ChaosMix.dat

Success rate (%) for each Chaos Machine combination (Combine Items), separated by account type (`_AL0` Free, `_AL1` VIP1, `_AL2` VIP2, `_AL3` VIP3).

### General Pattern

Each combination features a key (or a numbered series when multiple variants of the same combination exist) paired with 4 suffixes `_AL0`–`_AL3`. They always follow the same rule: the success rate (%) of that specific combination relative to the account type.

<table data-header-hidden data-search="false"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Combination</strong></td><td><strong>Key(s)</strong></td></tr><tr><td>Chaos Item (Classic Chaos Machine mix)</td><td>ChaosItemMixRate</td></tr><tr><td>Devil Square (1 to 7 distinct combinations)</td><td>DevilSquareMixRate1 – DevilSquareMixRate7</td></tr><tr><td>Plus Item Level (+10 to +15, one key per level)</td><td>PlusItemLevelMixRate1 – PlusItemLevelMixRate6</td></tr><tr><td>Dinorant</td><td>DinorantMixRate</td></tr><tr><td>Fruit</td><td>FruitMixRate</td></tr><tr><td>Level 1 Wings</td><td>Wing1MixRate</td></tr><tr><td>Level 2 Wings</td><td>Wing2MixRate</td></tr><tr><td>Level 3 Wings</td><td>Wing3MixRate</td></tr><tr><td>Blood Castle (1 to 8 distinct combinations)</td><td>BloodCastleMixRate1 – BloodCastleMixRate8</td></tr><tr><td>Pet</td><td>PetMixRate</td></tr><tr><td>Piece of Horn</td><td>PieceOfHornMixRate</td></tr><tr><td>Broken Horn</td><td>BrokenHornMixRate</td></tr><tr><td>Horn of Fenrir</td><td>HornOfFenrirMixRate</td></tr><tr><td>Horn of Fenrir Upgrade</td><td>HornOfFenrirUpgradeMixRate</td></tr><tr><td>Shield Potion (1 to 3)</td><td>ShieldPotionMixRate1 – ShieldPotionMixRate3</td></tr><tr><td>Jewel of Harmony Item Purity</td><td>JewelOfHarmonyItemPurityMixRate</td></tr><tr><td>Jewel of Harmony Smelt (1 and 2)</td><td>JewelOfHarmonyItemSmeltMixRate1 – 2</td></tr><tr><td>Jewel of Harmony Item Restore</td><td>JewelOfHarmonyItemRestoreMixRate</td></tr><tr><td>380 Item (1 and 2)</td><td>Item380MixRate1 – 2</td></tr><tr><td>Illusion Temple (1 to 6)</td><td>IllusionTempleMixRate1 – 6</td></tr><tr><td>Feather of Condor</td><td>FeatherOfCondorMixRate</td></tr><tr><td>Socket Item Create Seed</td><td>SocketItemCreateSeedMixRate</td></tr><tr><td>Socket Item Create Seed Sphere</td><td>SocketItemCreateSeedSphereMixRate</td></tr><tr><td>Lucky Item Refine (1 and 2)</td><td>LuckyItemRefineMixRate1 – 2</td></tr></tbody></table>

### Jewel of Harmony — Multiple Mix

| **Key**                              | **What it is**                                                                                                                                            |
| ------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| JewelOfHarmonyEnableMultiMix         | `1` = allows combining multiple stacked Jewels of Harmony simultaneously (the jewel must be registered as stackable in `ItemStack`). `0` = one at a time. |
| JewelOfHarmonyMultiMixIndividualRate | `1` = each jewel in the stack rolls its success rate individually. `0` = the overall result applies to the entire stack equally.                          |

### Jewelry Mixing/Dismantling (Lahap)

| **Key**                          | **What it is**                                                                                                                         |
| -------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| JewelCombinationBase             | Base cost (Zen) to pack jewels into a bundle.                                                                                          |
| JewelCombinationValue\_AL0 – AL3 | Value per bundle level added to the base cost, by account type: `Cost = JewelCombinationBase + (BundleLevel × JewelCombinationValue)`. |
| JewelDismantleValue\_AL0 – AL3   | Cost (Zen) to dismantle a bundle back into individual jewels, by account type.                                                         |

### "Plus Mix" — Failure Outcomes

| **Key**                           | **What it is**                                                                                                                                                                                                                         |
| --------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| BreakTypeWithoutAmulet\_AL0 – AL3 | What happens to the item when a Plus Mix fails without using an Amulet (Chaos or Elemental Chaos Talisman): `0` = item is destroyed. `1` = item is preserved but downgraded (loses levels). `2` = item is preserved without penalties. |
| BreakTypeWithAmulet\_AL0 – AL3    | The outcome when a Plus Mix fails with an Amulet active: `1` (or lower) = preserved and downgraded. `2` (or higher) = preserved without penalties (there is no option to destroy the item when an Amulet is present).                  |

### Talisman of Luck

| **Key**                       | **What it is**                                                                                                                                                                                                                 |
| ----------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| TalismanOfLuckRate\_AL0 – AL3 | Additional percentage bonus added to the success rate per Talisman of Luck used (this is not a fixed cap — it scales linearly with the quantity inserted, up to the maximum limit of talismans allowed for that specific mix). |

### Notes

* For the "Plus Item Level" combinations (+10 to +15), assigning a value of `-25` to any `PlusItemLevelMixRateN_ALx` completely disables that specific upgrade level for that account type — it does not mean a negative success chance, but functions as a sentinel code value recognized by the binary.
* Because the file maps blocks explicitly via text comments, and the `_AL0`–`_AL3` suffix structure consistently defines the "success rate (%) per account type," the layout relies strictly on a linear `key = value` assignment without position-dependent sequencing mistakes.
