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📑Effect

GameServer effect configuration (buffs and debuffs) — what each seal, scroll, elixir, talisman, or skill effect grants, its duration, and how it stacks with or replaces another.

Column
Accepted Values ​​
Description

Index

Fixed number, one per effect

Identifies the effect internally. Must not be changed for existing rows (see notes).

Group

Number

Effects with the same Group are mutually exclusive: activating one replaces the one previously active in the same group.

ItemIndex

Item number, or *

Item that activates this effect when used. * = the effect does not originate from an item (skill, event, system state, etc.).

Name

Text in quotes

Internal effect name, for editor reference only — does not appear to the player.

Save

0 or 1

1 = the effect remains active after the character logs out and logs back in. 0 = the effect is lost upon logging out.

Type

0, 1, or 2

How the duration (Count) is tracked. 0 or 1: counts in seconds only while the character is online. 2: counts in real-time, even while the character is offline (e.g., Seals).

Flag

0 or 1

1 marks the effect as a debuff, removable via a debuff cleanse. 0 = normal buff.

Count

Number in seconds, or *

Effect duration. * = no specific duration (remains active as long as the triggering condition persists, e.g., event/GM state).

Value1 – Value4

Number, or *

Numeric effect values ​​(damage, defense, HP, etc., granted by the effect) — the specific meaning varies by effect. * = this column is not used by this effect.

Replace

0 or 1

1 = using it again always replaces the current effect in the same group. 0 = replaces only if the new values ​​are greater than or equal to the current ones.

Accumulate

0 or 1

1 = using it again adds the duration and values ​​to the effect from the same group that is already active, instead of replacing it.

Notes

  • Each existing Index is linked to a specific server-side function—the bonus granted by the effect is implemented internally on a case-by-case basis. For existing rows, it is safe to edit only Name, Save, Type, Flag, Count, Value1Value4, Replace, Accumulate, and ItemIndex. Creating a new row with an Index that lacks a corresponding server-side function grants no bonus; it simply appears as an effect icon with no actual effect.

  • The Name field serves merely as a label for the person editing the file; the game never displays this text to the player.

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