📑Effect
GameServer effect configuration (buffs and debuffs) — what each seal, scroll, elixir, talisman, or skill effect grants, its duration, and how it stacks with or replaces another.
Index
Fixed number, one per effect
Identifies the effect internally. Must not be changed for existing rows (see notes).
Group
Number
Effects with the same Group are mutually exclusive: activating one replaces the one previously active in the same group.
ItemIndex
Item number, or *
Item that activates this effect when used. * = the effect does not originate from an item (skill, event, system state, etc.).
Name
Text in quotes
Internal effect name, for editor reference only — does not appear to the player.
Save
0 or 1
1 = the effect remains active after the character logs out and logs back in. 0 = the effect is lost upon logging out.
Type
0, 1, or 2
How the duration (Count) is tracked. 0 or 1: counts in seconds only while the character is online. 2: counts in real-time, even while the character is offline (e.g., Seals).
Flag
0 or 1
1 marks the effect as a debuff, removable via a debuff cleanse. 0 = normal buff.
Count
Number in seconds, or *
Effect duration. * = no specific duration (remains active as long as the triggering condition persists, e.g., event/GM state).
Value1 – Value4
Number, or *
Numeric effect values (damage, defense, HP, etc., granted by the effect) — the specific meaning varies by effect. * = this column is not used by this effect.
Replace
0 or 1
1 = using it again always replaces the current effect in the same group. 0 = replaces only if the new values are greater than or equal to the current ones.
Accumulate
0 or 1
1 = using it again adds the duration and values to the effect from the same group that is already active, instead of replacing it.
Notes
Each existing
Indexis linked to a specific server-side function—the bonus granted by the effect is implemented internally on a case-by-case basis. For existing rows, it is safe to edit onlyName,Save,Type,Flag,Count,Value1–Value4,Replace,Accumulate, andItemIndex. Creating a new row with anIndexthat lacks a corresponding server-side function grants no bonus; it simply appears as an effect icon with no actual effect.The
Namefield serves merely as a label for the person editing the file; the game never displays this text to the player.
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