> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/util/resettable.md).

# ResetTable

<mark style="color:green;">Defines, by reset range, the minimum level, Zen, and points required or given by the reset command — with separate values for Free/VIP1/VIP2/VIP3 accounts.</mark>

| **Column**              | **Accepted Values** | **Description**                                                                                                                          |
| ----------------------- | ------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| MinReset                | Number              | Start of the reset range to which this row applies (the character's current resets + 1, i.e., the reset the player is about to perform). |
| MaxReset                | Number              | End of the reset range to which this row applies.                                                                                        |
| Level\_AL0 – Level\_AL3 | Number, or `*`      | Minimum level required to reset, per Free/VIP1/VIP2/VIP3 account. `*` = uses the default value configured in `ServerInfo.dat`.           |
| Money\_AL0 – Money\_AL3 | Number, or `*`      | Zen required to reset, per Free/VIP1/VIP2/VIP3 account. `*` = uses the default value in `ServerInfo.dat`.                                |
| Point\_AL0 – Point\_AL3 | Number, or `*`      | Reset points awarded upon completing the reset, per Free/VIP1/VIP2/VIP3 account. `*` = uses the default value in `ServerInfo.dat`.       |

### <mark style="color:yellow;">Notes</mark>

* Ranges are checked in the order they appear in the file, and the first one that covers the player's target reset is used — if no range matches, the default values from `ServerInfo.dat` apply.
* `Point_AL0`–`Point_AL3` do not only apply to the current range: a character's total accumulated reset points are the sum of the points from the corresponding range of every single reset already performed (reset 1, reset 2, reset 3...), rather than just the range of the most recent reset. Conversely, `Level` and `Money` (the requirements for the next reset) only use the range of the current target reset.
