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📑ExperienceTable

Defines experience rates (normal and Master) by character level/reset range, with separate values for Free/VIP1/VIP2/VIP3 accounts.

//--------------------------------
// MNL	= Minumum Level
// MXL	= Maximum Level
// MNML	= Minimum Master Level
// MXML	= Maximum Master Level
// MNR	= Minimum Reset
// MXR	= Maximum Reset
// MNMR	= Minimum Master Reset
// MXMR	= Maximum Master Reset
// ACL0 = Experience Rate - Account Level 0 "Free"
// ACL1 = Experience Rate - Account Level 1 "VIP 1"
// ACL2 = Experience Rate - Account Level 2 "VIP 2"
// ACL3 = Experience Rate - Account Level 3 "VIP 3"
//--------------------------------

Column

Accepted Values

Description

MinLevel

Number, or *

Minimum character level for this row to apply. Only considered when calculating normal experience. * = no minimum limit.

MaxLevel

Number, or *

Maximum character level for this row to apply. Only considered when calculating normal experience. * = no maximum limit.

MinMasterLevel

Number, or *

Minimum Master Level for this row to apply. Only considered when calculating Master experience. * = no minimum limit.

MaxMasterLevel

Number, or *

Maximum Master Level for this row to apply. Only considered when calculating Master experience. * = no maximum limit.

MinReset

Number, or *

Minimum character resets for this row to apply (applies to both calculations). * = no minimum limit.

MaxReset

Number, or *

Maximum character resets for this row to apply (applies to both calculations). * = no maximum limit.

MinMasterReset

Number, or *

Minimum character Master Resets for this row to apply (applies to both calculations). * = no minimum limit.

MaxMasterReset

Number, or *

Maximum character Master Resets for this row to apply (applies to both calculations). * = no maximum limit.

ACL0 – ACL3

Number (%)

Experience rate applied per Free/VIP1/VIP2/VIP3 account. 100 = normal, no bonus.

Notes

  • In practice, each row serves two different purposes: when calculating normal experience, the game ignores MinMasterLevel/MaxMasterLevel and only looks at MinLevel/MaxLevel + MinReset/MaxReset + MinMasterReset/MaxMasterReset; when calculating Master experience, the opposite occurs — it ignores MinLevel/MaxLevel and only looks at MinMasterLevel/MaxMasterLevel + the same reset limits.

  • Rows are checked in the order they appear in the file, and the first row that meets all relevant conditions is used.

  • If no rows match, the experience rate defaults to 100% (no bonus or penalty) — for both normal and Master experience.

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