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# SkillDamage

<mark style="color:green;">Adjusts the damage of a specific skill against players, against monsters, and when used by a monster/boss. In the default file, all example lines are commented out (</mark><mark style="color:green;">`//`</mark><mark style="color:green;">) — meaning no adjustments are active by default, and all skills use the normal multiplier (100%). The file consists of 2 blocks, each identified by its block number (</mark><mark style="color:green;">`0`</mark> <mark style="color:green;"></mark><mark style="color:green;">or</mark> <mark style="color:green;"></mark><mark style="color:green;">`1`</mark><mark style="color:green;">) alone on a line and ending with</mark> <mark style="color:green;"></mark><mark style="color:green;">`end`</mark><mark style="color:green;">.</mark>

### <mark style="color:yellow;">Section 0 — Direct Skill Damage</mark>

| **Column**    | **Accepted Values**               | **Description**                                                              |
| ------------- | --------------------------------- | ---------------------------------------------------------------------------- |
| Skill         | ID of an `Index` from `Skill.txt` | The adjusted skill.                                                          |
| DamageRatePVP | Number (%)                        | Damage multiplier of this skill when used against a player. `100` = normal.  |
| DamageRatePVM | Number (%)                        | Damage multiplier of this skill when used against a monster. `100` = normal. |
| DamgeRateMVP  | Number (%)                        | Damage multiplier of this skill when used by a monster/boss. `100` = normal. |

### <mark style="color:yellow;">Section 1 — Skill Effect Damage (Damage over Time)</mark>

<mark style="color:orange;">Uses the same three columns as Block 0 (</mark><mark style="color:orange;">`EffectRatePVP`</mark><mark style="color:orange;">/</mark><mark style="color:orange;">`EffectRatePVM`</mark><mark style="color:orange;">/</mark><mark style="color:orange;">`EffectRateMVP`</mark><mark style="color:orange;">), but instead of modifying the direct hit damage, it affects the damage of the effect caused by the skill (e.g., the damage tick from Poison). Despite the "Effect" label in the file header, the first column here is still the skill's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">`Index`</mark> <mark style="color:orange;"></mark><mark style="color:orange;">(</mark><mark style="color:orange;">`Skill.txt`</mark><mark style="color:orange;">), not an</mark> <mark style="color:orange;"></mark><mark style="color:orange;">`Index`</mark> <mark style="color:orange;"></mark><mark style="color:orange;">from</mark> <mark style="color:orange;"></mark><mark style="color:orange;">`Effect.txt`</mark><mark style="color:orange;">.</mark>

### <mark style="color:yellow;">Notes</mark>

* Any skill that does not appear in either of the two blocks will always use `100%` (no adjustment) for both direct damage and effect damage.
* The comments in the default file (e.g., `//1 100 100 100 //POISON`) are just examples of how to fill out the settings — to actually activate an adjustment, the line must be uncommented (by removing the leading `//`).
