> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/questworld/questworldreward.md).

# QuestWorldReward

<mark style="color:green;">What the player receives upon completing a step in</mark> <mark style="color:green;"></mark><mark style="color:green;">`QuestWorld.txt`</mark> <mark style="color:green;"></mark><mark style="color:green;">— experience, Zen, an item, an effect/buff, or Gens contribution points.</mark>

<table data-header-hidden data-search="false"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Column</strong></td><td><strong>Accepted Values</strong></td><td><strong>Description</strong></td></tr><tr><td>Num</td><td>Number</td><td>Position of this reward within the step (a step can give more than one reward).</td></tr><tr><td>Type</td><td><code>1</code>, <code>2</code>, <code>4</code>, <code>8</code>, or <code>16</code></td><td><code>1</code> = experience. <code>2</code> = Zen. <code>4</code> = item. <code>8</code> = effect/buff. <code>16</code> = Gens contribution points.</td></tr><tr><td>Index</td><td>Item ID, effect ID, or not used</td><td>Code of the given item (<code>Type 4</code>) or effect (<code>Type 8</code>).</td></tr><tr><td>Quantity</td><td>Number</td><td>Amount of experience, Zen, items, or contribution points.</td></tr><tr><td>Level</td><td>Number</td><td>Level of the given item (only for <code>Type 4</code>).</td></tr><tr><td>Opt1 / Opt2 / Opt3</td><td>Number</td><td>Options of the given item.</td></tr><tr><td>NewOpt</td><td>Number</td><td>Excellent option of the given item.</td></tr><tr><td>ReqIndex</td><td>Index number from <code>QuestWorld.txt</code></td><td>Which step this reward belongs to.</td></tr><tr><td>ReqGroup</td><td>Group number from <code>QuestWorld.txt</code></td><td>Which quest this reward belongs to.</td></tr><tr><td>ReqState</td><td><code>0</code> to <code>4</code></td><td>In which step state this reward is given — typically <code>3</code> (Completed).</td></tr><tr><td>DW / DK / FE / MG / DL / SU / RF</td><td><code>0</code>, <code>1</code>, or <code>2</code></td><td><code>0</code> = this class does not receive it. <code>1</code> = from the 1st evolution onwards. <code>2</code> = only from the 2nd evolution onwards.</td></tr></tbody></table>

### <mark style="color:yellow;">Notes</mark>

* `ReqIndex`/`ReqGroup`/`ReqState` here are not prerequisites for another quest — they point to the actual step/quest to which this reward belongs.
* A single step can have multiple reward rows — all of them are delivered together upon completion.
