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📑QuestWorldObjective

What the player needs to do to complete a step in QuestWorld.txt — kill a monster, have a skill, deliver an item, meet a minimum level, or press a special button.

Column

Accepted Values

Description

Num

Number

Position of this objective within the step (a step can have more than one objective).

Type

1, 2, 4, 8, or 16

1 = kill monster. 2 = have a skill. 4 = deliver item. 8 = have a minimum level. 16 = press a special button in the quest interface.

Index

Monster class number (Type 1), skill ID (Type 2), or item ID (Type 4)

What needs to be killed/learned/delivered.

Quant

Number

Required quantity (kills, item units) or the minimum level (Type 8).

Level

Number

Required item level (only for Type 4).

Opt1 / Opt2 / Opt3

Number

Options of the required item (only for Type 4).

NewOpt

Number

Excellent option of the required item (only for Type 4).

MapNum

Map number, or *

Restricts the monster kill to a specific map (only for Type 1). * = any map.

MonsterClass

Class number, or *

Restricts the item drop to this monster only (used with Type 4, see QuestObjective.txt for the same drop logic).

DropMinLevel / DropMaxLevel

Number, or *

Level range of the monster that drops the objective item (only for Type 4).

DropRate

Number, scale from 0 to 10,000, or *

Chance of the item dropping when killing a monster within the configured range.

RequireIndex

Index number from QuestWorld.txt

Which step this objective belongs to.

RequireGroup

Group number from QuestWorld.txt

Which quest this objective belongs to.

RequireState

0 to 4

In which step state this objective is required.

DW / DK / FE / MG / DL / SU / RF

0, 1, or 2

0 = this class does not use this objective. 1 = from the 1st evolution onwards. 2 = only from the 2nd evolution onwards.

Notes

  • RequireIndex/RequireGroup/RequireState here are not prerequisites for another quest — they point to the actual step/quest to which this objective belongs (the same caution applies as in the classic quest system).

  • Only the 5 listed types exist (1, 2, 4, 8, 16); any other number in Type does not correspond to any behavior and is ignored by the server.

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