📑QuestReward
Defines what the player receives after completing a quest—stat points, items, class change unlocks, Hero status, or combo skill unlocks.
Number
Number
Position of this reward within the quest (a quest may grant multiple rewards at the same time).
Type
1, 2, 4, 8, or 16
Reward type: 1 = stat points. 2 = unlocks the first class change. 4 = Hero status. 8 = unlocks combo skill. 16 = unlocks the second class change.
Index
Item number
Item code given when the reward is an item.
Quantity
Number
Amount of stat points granted (Type 1) or item quantity.
Level
Number
Level of the awarded item.
Option1 / Option2 / Option3
Number
Options of the awarded item.
NewOption
Number
Excellent option of the awarded item.
RequireIndex
Quest number (Index from Quest.txt)
Specifies which quest this reward belongs to.
RequireState
0, 1, 2, or 3
The quest state (RequireIndex) in which this reward is granted—normally 2 (Completed).
DW / DK / FE / MG / DL / SU / RF
0, 1, or 2
0 = this class does not receive this reward. 1 = available from the first evolution. 2 = available only from the second evolution onward.
Notes
RequireIndex/RequireStatehere do not represent a prerequisite for another quest—they point to the quest and state that this reward belongs to (same logic asQuestObjective.txt, different fromQuest.txt).A quest can have multiple reward rows for the same state—all of them are granted together.
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