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📑QuestReward

Defines what the player receives after completing a quest—stat points, items, class change unlocks, Hero status, or combo skill unlocks.

Column
Accepted Values
Description

Number

Number

Position of this reward within the quest (a quest may grant multiple rewards at the same time).

Type

1, 2, 4, 8, or 16

Reward type: 1 = stat points. 2 = unlocks the first class change. 4 = Hero status. 8 = unlocks combo skill. 16 = unlocks the second class change.

Index

Item number

Item code given when the reward is an item.

Quantity

Number

Amount of stat points granted (Type 1) or item quantity.

Level

Number

Level of the awarded item.

Option1 / Option2 / Option3

Number

Options of the awarded item.

NewOption

Number

Excellent option of the awarded item.

RequireIndex

Quest number (Index from Quest.txt)

Specifies which quest this reward belongs to.

RequireState

0, 1, 2, or 3

The quest state (RequireIndex) in which this reward is granted—normally 2 (Completed).

DW / DK / FE / MG / DL / SU / RF

0, 1, or 2

0 = this class does not receive this reward. 1 = available from the first evolution. 2 = available only from the second evolution onward.

Notes

  • RequireIndex/RequireState here do not represent a prerequisite for another quest—they point to the quest and state that this reward belongs to (same logic as QuestObjective.txt, different from Quest.txt).

  • A quest can have multiple reward rows for the same state—all of them are granted together.

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