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📑KanturuMonsterSetBase

Defines which monsters spawn in the Kanturu maps, grouped by spawn wave. It uses its own format, different from the rest of the SetBase\ folder (see SetBase — General Format). The entire file is contained within a single block (0), ending with end—there is not one block per wave.

Column
Accepted Values
Description

Stage

Number

Identifies the spawn wave—this is the number the event uses internally to trigger "wave X" at a specific point during the battle; it is not a fixed stage sequence.

Monster

Monster class number

The entity that spawns. A row with class 0 is ignored by the server.

Map

Map number

Map where the monster spawns.

Range

Number

Monster movement radius around its spawn point.

X / Y

Coordinates

Spawn location.

Dir

Number from 0 to 7, or *

Initial facing direction. * = random direction.

Notes

  • Unlike the other files in SetBase\, the filename does not determine the map here—the Map column on each line is authoritative, since Kanturu includes multiple maps (Kanturu 1/2/3) within the same file.

  • Stage does not mean "stage 1, then stage 2, then stage 3" in a fixed sequence—it is simply a group identifier that another part of the event system selects when it wants that particular wave of monsters to spawn.

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