📑KanturuMonsterSetBase
Defines which monsters spawn in the Kanturu maps, grouped by spawn wave. It uses its own format, different from the rest of the SetBase\ folder (see SetBase — General Format). The entire file is contained within a single block (0), ending with end—there is not one block per wave.
Stage
Number
Identifies the spawn wave—this is the number the event uses internally to trigger "wave X" at a specific point during the battle; it is not a fixed stage sequence.
Monster
Monster class number
The entity that spawns. A row with class 0 is ignored by the server.
Map
Map number
Map where the monster spawns.
Range
Number
Monster movement radius around its spawn point.
X / Y
Coordinates
Spawn location.
Dir
Number from 0 to 7, or *
Initial facing direction. * = random direction.
Notes
Unlike the other files in
SetBase\, the filename does not determine the map here—theMapcolumn on each line is authoritative, since Kanturu includes multiple maps (Kanturu 1/2/3) within the same file.Stagedoes not mean "stage 1, then stage 2, then stage 3" in a fixed sequence—it is simply a group identifier that another part of the event system selects when it wants that particular wave of monsters to spawn.
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