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# KanturuMonsterSetBase

<mark style="color:green;">Defines which monsters spawn in the Kanturu maps, grouped by spawn wave. It uses its own format, different from the rest of the</mark> <mark style="color:green;"></mark><mark style="color:green;">`SetBase\`</mark> <mark style="color:green;"></mark><mark style="color:green;">folder (see</mark> <mark style="color:green;"></mark>*<mark style="color:green;">SetBase — General Format</mark>*<mark style="color:green;">). The entire file is contained within a single block (</mark><mark style="color:green;">`0`</mark><mark style="color:green;">), ending with</mark> <mark style="color:green;"></mark><mark style="color:green;">`end`</mark><mark style="color:green;">—there is not one block per wave.</mark>

| Column  | Accepted Values            | Description                                                                                                                                                         |
| ------- | -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Stage   | Number                     | Identifies the spawn wave—this is the number the event uses internally to trigger "wave X" at a specific point during the battle; it is not a fixed stage sequence. |
| Monster | Monster class number       | The entity that spawns. A row with class `0` is ignored by the server.                                                                                              |
| Map     | Map number                 | Map where the monster spawns.                                                                                                                                       |
| Range   | Number                     | Monster movement radius around its spawn point.                                                                                                                     |
| X / Y   | Coordinates                | Spawn location.                                                                                                                                                     |
| Dir     | Number from 0 to 7, or `*` | Initial facing direction. `*` = random direction.                                                                                                                   |

### <mark style="color:yellow;">Notes</mark>

* Unlike the other files in `SetBase\`, the filename **does not** determine the map here—the `Map` column on each line is authoritative, since Kanturu includes multiple maps (Kanturu 1/2/3) within the same file.
* `Stage` does not mean "stage 1, then stage 2, then stage 3" in a fixed sequence—it is simply a group identifier that another part of the event system selects when it wants that particular wave of monsters to spawn.
