📑000 - MapName
SetBase\Invasion — Permanent Copies of Invasion Monsters
Defines permanent, always-present copies in the open world of the same monsters used by scheduled invasions (InvasionManager.dat)—for example, Golden Budge Dragon, Golden Derkon, and the White Wizard in Lorencia. It uses the same format as SetBase in the root folder—the only difference is the type of content stored in each file.
This is not the invasion system itself. The scheduled invasion that occurs periodically and broadcasts announcements to all players is controlled by InvasionManager.dat, which has its own internal spawn points completely independent of this file. The monsters defined here spawn and respawn continuously, regardless of whether the scheduled invasion is active. They happen to be the same monster types, but they belong to a separate population.
The filename must begin with three digits followed by - (e.g., 000 - Lorencia.txt). Each file contains one or more blocks, identified by a number (0, 1, 2, 3, or 4) on its own line and terminated by end.
Section 3 — Multiple Monsters Within an Area (Most Common Here)
Monster
Monster class number
The entity that spawns.
Map
Map number
No effect — see notes.
Range
Number
Movement radius for each monster around its individual spawn point.
BeginPosX / BeginPosY
Coordinates
One corner of the spawn area.
EndPosX / EndPosY
Coordinates
Opposite corner of the spawn area—each monster spawns at a random point within the rectangle defined by both corners.
Direction
Number from 0 to 7, or -1
Initial facing direction. -1 = random.
Quantity
Number
Number of monsters of this type spawned throughout the area.
Value
Number
Additional value associated with this spawn group.
Comment
Text after //
Free-form note; ignored by the game—typically the monster's name.
Section 0 and Section 4 — Fixed Spawn at an Exact Position
Monster
Monster/NPC class number
The entity that spawns.
Map
Map number
No effect — see notes.
Range
Number
Monster movement radius around its spawn point.
PositionX / PositionY
Coordinates
Spawn location.
Direction
Number from 0 to 7, or -1
Initial facing direction. -1 = random direction.
Comment
Text after //
Free-form note; ignored by the game.
Section 2 — Fixed Spawn with Slight Random Variation
Uses the same columns as blocks 0/4, but the final position (PositionX/PositionY) is randomly selected within a 7x7 area around the specified point—chosen once when the server starts, and chosen again (within an even smaller area) each time the monster respawns.
Section 1 — Multiple Monsters Within an Area
Uses the same columns as block 3 (BeginPos/EndPos/Direction/Count), except that it does not include the additional Value column at the end.
Notes
The
Map/Lorenciacolumn inside the file has no effect whatsoever. The actual map is determined by the three digits in the filename. To move a spawn group to another map, the file must be renamed or moved—editing the column inside the file changes nothing.These monsters are a completely separate population from the scheduled invasion. Disabling or reconfiguring
InvasionManager.datwill not remove them from the map, because they are spawned by this file, not by the invasion system.
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