📑000 - MapName
SetBase — Open World Maps
Defines which monsters/NPCs spawn on each open world map: position, quantity, and spawn area. Each file in this folder corresponds to a single map and contains its static population—the shop/quest NPCs and the regular monsters that roam the area. It does not include event instance maps (see Event\) or permanent invasion monster copies (see Invasion\).
The filename must begin with three digits followed by - (e.g., 000 - Lorencia.txt). Each file contains one or more blocks, identified by a number (0, 1, 2, 3, or 4) on its own line and terminated by end.
Section 0 and Section 4 — Fixed Spawn at an Exact Position
Monster
Monster/NPC class number
The entity that spawns.
Map
Map number
No effect — see notes.
Range
Number
Monster movement radius around its spawn point.
PositionX / PositionY
Coordinates
Spawn location.
Direction
Number from 0 to 7, or -1
Initial facing direction. -1 = random direction.
Comment
Text after //
Free-form note; ignored by the game.
Section 2 — Fixed Spawn with Slight Random Variation
Uses the same columns as blocks 0/4, but the final position (PositionX/PositionY) is randomly selected within a 7x7 area around the specified point—chosen once when the server starts, and chosen again (within an even smaller area) each time the monster respawns.
Section 1 and Section 3 — Multiple Monsters Within an Area
Monster
Monster class number
The entity that spawns.
Map
Map number
No effect — see notes.
Range
Number
Movement radius for each monster around its individual spawn point.
PositionX / PositionY
Coordinates
One corner of the spawn area.
TargetX / TargetY
Coordinates
Opposite corner of the spawn area—each monster spawns at a random point within the rectangle defined by both corners.
Direction
Number from 0 to 7, or -1
Initial facing direction. -1 = random.
Count
Number
Number of monsters of this type spawned throughout the area.
Value (Block 3 only)
Number
Additional value associated with this spawn group.
Comment
Text after //
Free-form note; ignored by the game.
Notes
The
Map/Lorenciacolumn inside the file has absolutely no effect. The actual map is determined by the three digits in the filename (e.g.,000 - Lorencia.txtwill always spawn monsters on map0, regardless of what is written in theMapcolumn). To move a spawn group to another map, the file must be renamed or moved—editing the column inside the file changes nothing.Blocks
0and4behave identically when determining spawn positions. The distinction between them is handled elsewhere in the server and does not affect where monsters spawn.Direction = -1selects a random direction (0–7) only once, when the server loads the file.The same format is used in
Event\andInvasion\, but for different purposes—see the documentation for each folder.
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