For the complete documentation index, see llms.txt. This page is also available as Markdown.

📑000 - MapName

SetBase — Open World Maps

Defines which monsters/NPCs spawn on each open world map: position, quantity, and spawn area. Each file in this folder corresponds to a single map and contains its static population—the shop/quest NPCs and the regular monsters that roam the area. It does not include event instance maps (see Event\) or permanent invasion monster copies (see Invasion\).

The filename must begin with three digits followed by - (e.g., 000 - Lorencia.txt). Each file contains one or more blocks, identified by a number (0, 1, 2, 3, or 4) on its own line and terminated by end.

Section 0 and Section 4 — Fixed Spawn at an Exact Position

Column
Accepted Values
Description

Monster

Monster/NPC class number

The entity that spawns.

Map

Map number

No effect — see notes.

Range

Number

Monster movement radius around its spawn point.

PositionX / PositionY

Coordinates

Spawn location.

Direction

Number from 0 to 7, or -1

Initial facing direction. -1 = random direction.

Comment

Text after //

Free-form note; ignored by the game.

Section 2 — Fixed Spawn with Slight Random Variation

Uses the same columns as blocks 0/4, but the final position (PositionX/PositionY) is randomly selected within a 7x7 area around the specified point—chosen once when the server starts, and chosen again (within an even smaller area) each time the monster respawns.

Section 1 and Section 3 — Multiple Monsters Within an Area

Column
Accepted Values
Description

Monster

Monster class number

The entity that spawns.

Map

Map number

No effect — see notes.

Range

Number

Movement radius for each monster around its individual spawn point.

PositionX / PositionY

Coordinates

One corner of the spawn area.

TargetX / TargetY

Coordinates

Opposite corner of the spawn area—each monster spawns at a random point within the rectangle defined by both corners.

Direction

Number from 0 to 7, or -1

Initial facing direction. -1 = random.

Count

Number

Number of monsters of this type spawned throughout the area.

Value (Block 3 only)

Number

Additional value associated with this spawn group.

Comment

Text after //

Free-form note; ignored by the game.

Notes

  • The Map/Lorencia column inside the file has absolutely no effect. The actual map is determined by the three digits in the filename (e.g., 000 - Lorencia.txt will always spawn monsters on map 0, regardless of what is written in the Map column). To move a spawn group to another map, the file must be renamed or moved—editing the column inside the file changes nothing.

  • Blocks 0 and 4 behave identically when determining spawn positions. The distinction between them is handled elsewhere in the server and does not affect where monsters spawn.

  • Direction = -1 selects a random direction (0–7) only once, when the server loads the file.

  • The same format is used in Event\ and Invasion\, but for different purposes—see the documentation for each folder.

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