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# MonsterSkillUnit

<mark style="color:green;">A monster "skill kit": defines who is affected, the effect range, and which effects (</mark><mark style="color:green;">`MonsterSkillElement.txt`</mark><mark style="color:green;">) are applied simultaneously.</mark>

<table data-search="false"><thead><tr><th>Column</th><th>Accepted Values</th><th>Description</th></tr></thead><tbody><tr><td>Index</td><td>Number, one per kit</td><td>Identifies the skill kit. Referenced by the <code>UnitN</code> columns in <code>MonsterSkill.txt</code>.</td></tr><tr><td>Name</td><td>Text enclosed in quotes</td><td>Skill kit name, used for identification only.</td></tr><tr><td>TargetType</td><td><code>0</code>, <code>1</code>, or <code>2</code></td><td>Determines who is affected: <code>0</code> = nobody, <code>1</code> = the monster's normal attack target, <code>2</code> = the monster itself.</td></tr><tr><td>ScopeType</td><td><code>0</code>, <code>1</code>, or <code>*</code></td><td>Effect range: <code>0</code> = area effect, <code>1</code> = only the directly hit target. <code>*</code> = no area (single-target effect only).</td></tr><tr><td>ScopeValue</td><td>Number</td><td>Area radius, used when <code>ScopeType = 0</code>.</td></tr><tr><td>Delay</td><td>Number, in milliseconds</td><td>Minimum interval between uses of this skill kit.</td></tr><tr><td>Slot1 – Slot5</td><td>Number corresponding to an <code>Index</code> in <code>MonsterSkillElement.txt</code>, or <code>*</code></td><td>Effects applied when this kit is used (up to 5 simultaneously). <code>*</code> = empty slot.</td></tr></tbody></table>

### <mark style="color:yellow;">Notes</mark>

* A skill kit can stack multiple effects from `MonsterSkillElement.txt` at the same time (`Slot1`–`Slot5`). This is how a single monster attack can, for example, both stun and reduce the target's defense simultaneously.
