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📑MonsterSkillUnit

A monster "skill kit": defines who is affected, the effect range, and which effects (MonsterSkillElement.txt) are applied simultaneously.

Column
Accepted Values
Description

Index

Number, one per kit

Identifies the skill kit. Referenced by the UnitN columns in MonsterSkill.txt.

Name

Text enclosed in quotes

Skill kit name, used for identification only.

TargetType

0, 1, or 2

Determines who is affected: 0 = nobody, 1 = the monster's normal attack target, 2 = the monster itself.

ScopeType

0, 1, or *

Effect range: 0 = area effect, 1 = only the directly hit target. * = no area (single-target effect only).

ScopeValue

Number

Area radius, used when ScopeType = 0.

Delay

Number, in milliseconds

Minimum interval between uses of this skill kit.

Slot1 – Slot5

Number corresponding to an Index in MonsterSkillElement.txt, or *

Effects applied when this kit is used (up to 5 simultaneously). * = empty slot.

Notes

  • A skill kit can stack multiple effects from MonsterSkillElement.txt at the same time (Slot1Slot5). This is how a single monster attack can, for example, both stun and reduce the target's defense simultaneously.

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