📑MonsterSkillUnit
A monster "skill kit": defines who is affected, the effect range, and which effects (MonsterSkillElement.txt) are applied simultaneously.
Index
Number, one per kit
Identifies the skill kit. Referenced by the UnitN columns in MonsterSkill.txt.
Name
Text enclosed in quotes
Skill kit name, used for identification only.
TargetType
0, 1, or 2
Determines who is affected: 0 = nobody, 1 = the monster's normal attack target, 2 = the monster itself.
ScopeType
0, 1, or *
Effect range: 0 = area effect, 1 = only the directly hit target. * = no area (single-target effect only).
ScopeValue
Number
Area radius, used when ScopeType = 0.
Delay
Number, in milliseconds
Minimum interval between uses of this skill kit.
Slot1 – Slot5
Number corresponding to an Index in MonsterSkillElement.txt, or *
Effects applied when this kit is used (up to 5 simultaneously). * = empty slot.
Notes
A skill kit can stack multiple effects from
MonsterSkillElement.txtat the same time (Slot1–Slot5). This is how a single monster attack can, for example, both stun and reduce the target's defense simultaneously.
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