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📑MonsterSkillElement

The concrete effect applied by a monster skill (stun, life drain, defense reduction, summoning, poison, etc.). Used by MonsterSkillUnit.txt.

Column
Accepted Values
Description

Index

Number, one per effect

Identifies the effect. Referenced by the slots in MonsterSkillUnit.txt.

Name

Text enclosed in quotes

Effect name, used for identification only.

Type

Number (fixed code)

Defines what the effect does—see the table below.

SuccessRate

Number (%)

Chance that the effect is successfully applied when the skill is used.

ContinuanceTime

Number, in seconds

Duration of the effect.

IncAndDecType

Number (fixed code), or *

Determines how IncAndDecValue is applied—see the table below. * = not used.

IncAndDecValue

Number, or *

Effect value (percentage or fixed amount, depending on IncAndDecType). * = not used.

NullifiedMagic

Number, or *

Player skill that nullifies or resists this effect. * = none.

CharacterClass

Number, or 0

Restricts the effect to a specific character class. 0 = any class.

CharacterLevel

Number, or 0

Restricts the effect to characters at or above a certain level. 0 = no restriction.

Type Values

Type
Effect

0

Stun

1

Push/move the target

2

Modify HP

3

Modify Mana

4

Modify AG (Shield)

5

Modify Defense

6

Modify Attack

7

Modify equipment durability

8

Summon monsters

9

Knockback

10

Modify Energy

11

Modify Strength

12

Modify Agility

13

Modify Vitality

14

Remove a character skill

15

Grant resistance to a skill

16

Grant immunity to a skill

17

Teleport

18

Double the monster's HP

19

Poison

20

Normal attack (no special effect)

21

Berserk

IncAndDecType Values

IncAndDecType
Description

0

None

1

Increase by percentage

2

Decrease by percentage

11

Increase by a fixed value

12

Decrease by a fixed value

100

Percentage, applied repeatedly over time

101

Percentage increase, applied repeatedly over time

102

Percentage decrease, applied repeatedly over time

110

Fixed value, applied repeatedly over time

111

Fixed value increase, applied repeatedly over time

112

Fixed value decrease, applied repeatedly over time

Notes

  • Type and IncAndDecType are defined by fixed server-side lists—it is not possible to create a new effect type simply by editing this file.

  • The "repeated over time" effects (100 and above) apply their value periodically for the duration of the effect, rather than only once when the effect is applied.

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