📑MonsterSkillElement
The concrete effect applied by a monster skill (stun, life drain, defense reduction, summoning, poison, etc.). Used by MonsterSkillUnit.txt.
Index
Number, one per effect
Identifies the effect. Referenced by the slots in MonsterSkillUnit.txt.
Name
Text enclosed in quotes
Effect name, used for identification only.
Type
Number (fixed code)
Defines what the effect does—see the table below.
SuccessRate
Number (%)
Chance that the effect is successfully applied when the skill is used.
ContinuanceTime
Number, in seconds
Duration of the effect.
IncAndDecType
Number (fixed code), or *
Determines how IncAndDecValue is applied—see the table below. * = not used.
IncAndDecValue
Number, or *
Effect value (percentage or fixed amount, depending on IncAndDecType). * = not used.
NullifiedMagic
Number, or *
Player skill that nullifies or resists this effect. * = none.
CharacterClass
Number, or 0
Restricts the effect to a specific character class. 0 = any class.
CharacterLevel
Number, or 0
Restricts the effect to characters at or above a certain level. 0 = no restriction.
Type Values
0
Stun
1
Push/move the target
2
Modify HP
3
Modify Mana
4
Modify AG (Shield)
5
Modify Defense
6
Modify Attack
7
Modify equipment durability
8
Summon monsters
9
Knockback
10
Modify Energy
11
Modify Strength
12
Modify Agility
13
Modify Vitality
14
Remove a character skill
15
Grant resistance to a skill
16
Grant immunity to a skill
17
Teleport
18
Double the monster's HP
19
Poison
20
Normal attack (no special effect)
21
Berserk
IncAndDecType Values
0
None
1
Increase by percentage
2
Decrease by percentage
11
Increase by a fixed value
12
Decrease by a fixed value
100
Percentage, applied repeatedly over time
101
Percentage increase, applied repeatedly over time
102
Percentage decrease, applied repeatedly over time
110
Fixed value, applied repeatedly over time
111
Fixed value increase, applied repeatedly over time
112
Fixed value decrease, applied repeatedly over time
Notes
TypeandIncAndDecTypeare defined by fixed server-side lists—it is not possible to create a new effect type simply by editing this file.The "repeated over time" effects (
100and above) apply their value periodically for the duration of the effect, rather than only once when the effect is applied.
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