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📑MonsterSkill

Associates a monster class with the "skill kits" (MonsterSkillUnit.txt) it can use, with each kit tied to a specific trigger condition.

Column
Accepted Values
Description

Monster

Monster class number

Specifies which monster this row applies to.

Name

Text enclosed in quotes

Present in the file, but not read by the server—it is effectively a dead column used only for visual annotation.

Type1 – Type10

Number, or *

Trigger code that determines when the corresponding UnitN is used. * = empty slot.

Unit1 – Unit10

Number corresponding to an Index in MonsterSkillUnit.txt, or *

Skill kit used for this trigger. * = empty slot.

Notes

  • The Name column exists in the file, but the server skips it during loading—changing its text has no effect whatsoever in-game.

  • A monster can have up to 10 trigger/skill combinations simultaneously (Type1/Unit1 through Type10/Unit10). Multiple slots may use the same Type; in that case, the server randomly selects one of the Unit entries that share that trigger.

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