📑MonsterSkill
Associates a monster class with the "skill kits" (MonsterSkillUnit.txt) it can use, with each kit tied to a specific trigger condition.
Monster
Monster class number
Specifies which monster this row applies to.
Name
Text enclosed in quotes
Present in the file, but not read by the server—it is effectively a dead column used only for visual annotation.
Type1 – Type10
Number, or *
Trigger code that determines when the corresponding UnitN is used. * = empty slot.
Unit1 – Unit10
Number corresponding to an Index in MonsterSkillUnit.txt, or *
Skill kit used for this trigger. * = empty slot.
Notes
The
Namecolumn exists in the file, but the server skips it during loading—changing its text has no effect whatsoever in-game.A monster can have up to 10 trigger/skill combinations simultaneously (
Type1/Unit1throughType10/Unit10). Multiple slots may use the sameType; in that case, the server randomly selects one of theUnitentries that share that trigger.
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