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# MonsterDamageRate

<mark style="color:green;">Adjusts the damage dealt by a specific monster against each character class—used to balance bosses (MVPs) that, for example, hit harder or softer against certain classes.</mark>

<table data-search="false"><thead><tr><th>Column</th><th>Accepted Values</th><th>Description</th></tr></thead><tbody><tr><td>MIND</td><td>Monster class number</td><td>The monster whose damage will be adjusted. A monster that does not appear in this file deals normal damage to all classes.</td></tr><tr><td>DMDW</td><td>Number (%)</td><td>Damage against Dark Wizard. <code>100</code> = normal; values below reduce damage, values above increase it.</td></tr><tr><td>DMDK</td><td>Number (%)</td><td>Damage against Dark Knight.</td></tr><tr><td>DMFE</td><td>Number (%)</td><td>Damage against Fairy Elf.</td></tr><tr><td>DMMG</td><td>Number (%)</td><td>Damage against Magic Gladiator.</td></tr><tr><td>DMDL</td><td>Number (%)</td><td>Damage against Dark Lord.</td></tr><tr><td>DMSU</td><td>Number (%)</td><td>Damage against Summoner.</td></tr><tr><td>DMRF</td><td>Number (%)</td><td>Damage against Rage Fighter.</td></tr></tbody></table>

### <mark style="color:yellow;">Notes</mark>

* `100` is always the "normal" value (no adjustment). For example, setting a column to `5` causes the monster to deal only 5% of its normal damage against that specific class.
