📑MonsterAIRule
Temporarily switches the AI profile of a monster class when a time- or event-based condition is met (e.g., a monster becomes more aggressive only during a specific date/time window, or while the Crywolf event is active). The default file is empty—no rules are configured.
Index
Number, one per rule
Identifies the rule.
Monster
Monster class number
Specifies which monsters the rule applies to.
Name
Text enclosed in quotes
Rule description, used for identification only.
AIUnit
Number corresponding to an Index in MonsterAIUnit.txt
AI profile that becomes active while the rule is in effect.
RuleCondition
1, 71, or 72
Condition that activates the rule: 1 = specific date/time (uses Month/Day/Week/Hour/Minute), 71 = while Crywolf is starting, 72 = while Crywolf is ending.
WaitTime
Number
Delay before the rule is applied.
ContinuanceTime
Number
Duration for which the rule remains active after being triggered.
Month / Day / Week / Hour / Minute
Number, or *
Specific date/time values, used only when RuleCondition = 1. * = any value.
Notes
Only three conditions are supported (
1,71, and72)—it is not possible to create a new condition simply by editing this file.
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