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📑MonsterAIRule

Temporarily switches the AI profile of a monster class when a time- or event-based condition is met (e.g., a monster becomes more aggressive only during a specific date/time window, or while the Crywolf event is active). The default file is empty—no rules are configured.

Column
Accepted Values
Description

Index

Number, one per rule

Identifies the rule.

Monster

Monster class number

Specifies which monsters the rule applies to.

Name

Text enclosed in quotes

Rule description, used for identification only.

AIUnit

Number corresponding to an Index in MonsterAIUnit.txt

AI profile that becomes active while the rule is in effect.

RuleCondition

1, 71, or 72

Condition that activates the rule: 1 = specific date/time (uses Month/Day/Week/Hour/Minute), 71 = while Crywolf is starting, 72 = while Crywolf is ending.

WaitTime

Number

Delay before the rule is applied.

ContinuanceTime

Number

Duration for which the rule remains active after being triggered.

Month / Day / Week / Hour / Minute

Number, or *

Specific date/time values, used only when RuleCondition = 1. * = any value.

Notes

  • Only three conditions are supported (1, 71, and 72)—it is not possible to create a new condition simply by editing this file.

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