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📑Message_[LANG]

Game message texts (notifications, event results, etc.), with one file per language: English, Portuguese, and Spanish. All three share the exact same format.

Column
Accepted Values ​​
Description

Index

Number

Identifies the message. Must be the same number in all three files so that the message at Index X in one file corresponds to the translation in the others.

Message

Text in quotes

The message text in the specific language of that file. It may contain %d (number) and %s (text) placeholders, which the game fills in when displaying the message.

Notes

  • The game automatically selects which of the three files to use for each player based on their account or client language settings—this is not defined here.

  • Translation relies on the English text, not just the number: the server takes the English message, searches for identical text within Message_Eng.txt to identify the Index, and only then looks up that same Index in Message_Por.txt or Message_Spn.txt. Consequently:

    • Two different messages with the exact same text in Message_Eng.txt can lead to incorrect translations (the server cannot distinguish which one you intended).

    • Message_Por.txt and Message_Spn.txt must use the same number and order of %d/%s placeholders as Message_Eng.txt for a given Index—values ​​are populated after translation, using the original message as a template.

  • Unused indices contain a blank space (" ") simply to avoid gaps in the numbering sequence.

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