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📑SetItemType

Defines which items are pieces of an Ancient Set, which set each piece belongs to, and which attribute it automatically reinforces.

Column
Accepted values
Description

Section

Number (item group)

Together with Type, forms the item's code.

Type

Number (item index within the group)

See Section.

StatType

0, 1, 2, or 3

Determines which attribute this item automatically increases because it is an Ancient Set piece: 0 = Strength (general weapons), 1 = Agility (bows/crossbows), 2 = Energy (staffs), 3 = Vitality (shield, helm, armor, pants, gloves, boots). The bonus (+5, +10, or +15) depends on the Ancient grade rolled for that specific item instance; it is not fixed.

OptionIndex1

Number matching an Index from SetItemOption.txt, or 0

The Ancient Set this piece belongs to.

OptionIndex2

Number matching an Index from SetItemOption.txt, or 0

A second Ancient Set this same piece can belong to (most items belong to only one set, so this is usually 0).

Notes

  • StatType is an automatic bonus separate from the set bonuses defined in SetItemOption.txt. Every Ancient Set piece provides a small attribute increase according to its category, even when used alone without combining it with other pieces of the same set.

  • OptionIndex1/OptionIndex2 are the links that connect this item to SetItemOption.txt. Without this connection, the item does not count as a piece of any set, even if its name appears to belong to one.

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