📑SetItemType
Defines which items are pieces of an Ancient Set, which set each piece belongs to, and which attribute it automatically reinforces.
Section
Number (item group)
Together with Type, forms the item's code.
Type
Number (item index within the group)
See Section.
StatType
0, 1, 2, or 3
Determines which attribute this item automatically increases because it is an Ancient Set piece: 0 = Strength (general weapons), 1 = Agility (bows/crossbows), 2 = Energy (staffs), 3 = Vitality (shield, helm, armor, pants, gloves, boots). The bonus (+5, +10, or +15) depends on the Ancient grade rolled for that specific item instance; it is not fixed.
OptionIndex1
Number matching an Index from SetItemOption.txt, or 0
The Ancient Set this piece belongs to.
OptionIndex2
Number matching an Index from SetItemOption.txt, or 0
A second Ancient Set this same piece can belong to (most items belong to only one set, so this is usually 0).
Notes
StatTypeis an automatic bonus separate from the set bonuses defined inSetItemOption.txt. Every Ancient Set piece provides a small attribute increase according to its category, even when used alone without combining it with other pieces of the same set.OptionIndex1/OptionIndex2are the links that connect this item toSetItemOption.txt. Without this connection, the item does not count as a piece of any set, even if its name appears to belong to one.
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