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📑SetItemOption

Defines the bonuses for each Ancient Set (for example: Warrior, Anonymous, Hyperion), including partial set bonuses (based on the number of equipped pieces) and the full set bonus when the complete set is equipped.

Column
Accepted values
Description

Index

Number, one per set

Identifies the Ancient Set.

Name

Text enclosed in quotes

Set name.

Option1 / Value1, Option2 / Value2

Number (fixed option ID), or *

Bonuses unlocked when equipping 2 pieces of the set. Up to 2 bonuses can be active at this stage.

Option3 / Value3, Option4 / Value4

Number, or *

Additional bonuses unlocked when equipping 3 pieces (added on top of the 2-piece bonus).

Option5 / Value5, Option6 / Value6

Number, or *

Additional bonuses unlocked when equipping 4 pieces.

Option7 / Value7, Option8 / Value8

Number, or *

Additional bonuses unlocked when equipping 5 pieces.

Option9 / Value9, Option10 / Value10

Number, or *

Additional bonuses unlocked when equipping 6 pieces.

Option11 / Value11, Option12 / Value12

Number, or *

Additional bonuses unlocked when equipping 7 pieces.

FullOption1 / FullValue1 … FullOption5 / FullValue5

Number, or *

Exclusive bonuses activated only when the player equips the maximum number of pieces for that specific set (defined in SetItemType.txt; it is not always the same number for every set).

Notes

  • Piece-based bonuses are cumulative: a player wearing 4 pieces receives the 2-piece bonus plus the 3-piece bonus plus the 4-piece bonus at the same time. These are not replacement tiers.

  • The Full bonus only activates when the number of equipped pieces exactly matches the maximum piece count defined for that specific set. It is not always "7 pieces" or any other fixed number.

  • The code for each Option/FullOption comes from a fixed list of approximately 36 possible effects (attributes, physical/magic damage, defense, HP, mana, critical damage, elemental damage, and others). New effects cannot be created by editing this file.

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