For the complete documentation index, see llms.txt. This page is also available as Markdown.

📑LuckyItem

Defines Lucky Items (equipment obtained from lucky boxes/events, with randomly generated options and a custom wear system that is different from normal durability).

Column
Accepted values
Description

Index

Number (item code)

The equipment item that can be generated as a Lucky Item.

Group

Number

Groups equivalent items from the same equipment slot. When the server generates a Lucky Item, it selects from the same Group the item version whose class restriction matches the receiving player's class.

Decay

Number

Accumulated wear limit before the item loses 1 point of its actual durability. Lucky Items have this separate wear system, independent from normal combat durability loss.

Option0 – Option6

Number (table ID)

Each one controls an item attribute (level, skill/luck/additional option, excellent, ancient/set, socket) using the same probability tables from ItemOptionRate.txt.

Comment

Text after //

Free comment (typically the item name), ignored by the game.

Notes

  • Decay is not the item's durability. It represents how much accumulated wear from usage/combat the Lucky Item can withstand before losing 1 point of real durability. The higher the value, the more resistant the item is to this wear.

  • Items with the same Group and the same equipment slot (same item category/group) usually exist in multiple versions, one for each class. The server selects the correct version according to the class of the player receiving the item.

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