📑ItemValueTrade
Defines an automatic Zen/currency fee charged when a specific item is placed into the trade window with another player. In the default configuration, this table is empty (no items have a trade fee).
Index
Number (item code)
The item that triggers the trade fee when placed into a trade.
Level
Number
Specific item level that activates the fee.
Zen
Number
Amount of Zen deducted from the player who placed the item into the trade.
Coin1 / Coin2 / Coin3
Number
Amount of WCoinC / WCoinP / Goblin Point also deducted from the player who placed the item into the trade.
Comment
Text after //
Free comment, ignored by the game.
Notes
This is not the item's selling price. It is a fee charged to the player who places the item into the trade window, deducted from that player's own Zen and/or premium currencies (not from the other participant). If the player does not have enough Zen or currency to pay the fee, the entire trade is canceled.
If both players place fee-based items into the same trade, each player pays the fee for their own items independently.
For stackable items (such as jewels and potions), the fee is multiplied by the stack size. The only exceptions are Arrows and Bolts, which always use the full fee defined in the row regardless of the quantity in the stack.
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