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📑ItemValueTrade

Defines an automatic Zen/currency fee charged when a specific item is placed into the trade window with another player. In the default configuration, this table is empty (no items have a trade fee).

Column
Accepted values
Description

Index

Number (item code)

The item that triggers the trade fee when placed into a trade.

Level

Number

Specific item level that activates the fee.

Zen

Number

Amount of Zen deducted from the player who placed the item into the trade.

Coin1 / Coin2 / Coin3

Number

Amount of WCoinC / WCoinP / Goblin Point also deducted from the player who placed the item into the trade.

Comment

Text after //

Free comment, ignored by the game.

Notes

  • This is not the item's selling price. It is a fee charged to the player who places the item into the trade window, deducted from that player's own Zen and/or premium currencies (not from the other participant). If the player does not have enough Zen or currency to pay the fee, the entire trade is canceled.

  • If both players place fee-based items into the same trade, each player pays the fee for their own items independently.

  • For stackable items (such as jewels and potions), the fee is multiplied by the stack size. The only exceptions are Arrows and Bolts, which always use the full fee defined in the row regardless of the quantity in the stack.

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