> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/item/itemvaluetrade.md).

# ItemValueTrade

<mark style="color:green;">Defines an automatic Zen/currency fee charged when a specific item is placed into the trade window with another player. In the default configuration, this table is empty (no items have a trade fee).</mark>

| Column                | Accepted values    | Description                                                                                                |
| --------------------- | ------------------ | ---------------------------------------------------------------------------------------------------------- |
| Index                 | Number (item code) | The item that triggers the trade fee when placed into a trade.                                             |
| Level                 | Number             | Specific item level that activates the fee.                                                                |
| Zen                   | Number             | Amount of Zen deducted from the player who placed the item into the trade.                                 |
| Coin1 / Coin2 / Coin3 | Number             | Amount of WCoinC / WCoinP / Goblin Point also deducted from the player who placed the item into the trade. |
| Comment               | Text after `//`    | Free comment, ignored by the game.                                                                         |

### <mark style="color:yellow;">Notes</mark>

* This is **not** the item's selling price. It is a fee charged to the player who places the item into the trade window, deducted from that player's own Zen and/or premium currencies (not from the other participant). If the player does not have enough Zen or currency to pay the fee, the entire trade is canceled.
* If **both players** place fee-based items into the same trade, each player pays the fee for their own items independently.
* For stackable items (such as jewels and potions), the fee is multiplied by the stack size. The only exceptions are **Arrows** and **Bolts**, which always use the full fee defined in the row regardless of the quantity in the stack.
