📑ItemOfHarmonyOption
Defines the bonuses that a Jewel of Harmony can apply to an item, and how each bonus scales from Harmony Level 0 to 15. The file is divided into three blocks: 1 for weapons, 2 for staffs, and 3 for armor. Each block begins with its block number on a line by itself and ends with end.
Index
Number, fixed for each category
Identifies the bonus. The list of available bonuses is hardcoded for each category (weapon, staff, or armor), so new bonus types cannot be created by editing this file.
Name
Text enclosed in quotes
Bonus name, for identification only.
Rate
Number (weight)
Selection weight of this bonus compared only with the other bonuses in the same category (weapon, staff, or armor) when a Jewel of Harmony is used.
Level
Number
Minimum item enhancement level (+) required for this bonus to be eligible. This is also the Harmony Level at which the bonus starts when first applied.
Value0 – Value15
Number
Strength of the bonus at each Harmony Level (0 through 15). The Harmony Level increases as the bonus is upgraded (using a Smelt Stone / Fusion Stone).
Money0 – Money15
Number, in Zen
Cost to restore (remove) the bonus from the item when it is at that Harmony Level.
Comment
Text after //
Free comment, ignored by the game (when present).
Notes
The Reduce Strength Requirement and Reduce Dexterity Requirement bonuses are only eligible if the item already requires that attribute (that is, its requirement is greater than zero). For example, an item with no Strength requirement can never receive the Reduce Strength Requirement bonus.
An item's Harmony Level (0 to 15) always starts at the value specified in the bonus's
Levelcolumn—it does not start at zero. It can only be increased by using a Smelt Stone (also known as a Fusion Stone), with the success rate configured elsewhere. If an upgrade fails, the Harmony Level resets to the bonus's initialLevel.Money0throughMoney15are not the upgrade costs. They define the cost to remove (restore) the Harmony bonus from the item based on its current Harmony Level.
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