> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/item/itemlevelname.md).

# ItemLevelName

<mark style="color:green;">Alternative names for the same item based on the level (+0, +1, +2, etc.) of that specific item instance. This file is used when a single item code (defined only once in</mark> <mark style="color:green;"></mark><mark style="color:green;">`Item.txt`</mark><mark style="color:green;">) needs to appear with different names depending on its level, such as reward boxes, transformation rings, or teleport scrolls.</mark>

| Column    | Accepted values         | Description                                                 |
| --------- | ----------------------- | ----------------------------------------------------------- |
| ItemIndex | Number (item code)      | The item to which this alternative name applies.            |
| ItemLevel | Number                  | The specific item level that uses this name.                |
| Name      | Text enclosed in quotes | The name displayed in-game for this item/level combination. |

### <mark style="color:yellow;">Notes</mark>

* A single `ItemIndex` typically has multiple entries, one for each supported level. This is how, for example, the same item code `7179` appears as **"Lucky Box"** at level 0, **"Firecracker"** at level 2, **"Box of Heaven"** at level 7, and so on.
* If a particular `ItemIndex`/`ItemLevel` combination is not listed here, the game simply uses the default item name defined in `Item.txt`.
