For the complete documentation index, see llms.txt. This page is also available as Markdown.

📑ExcellentOptionRate

Adjusts the chance of each individual Excellent option being selected for different item ranges, instead of all six Excellent options having the same probability.

Column
Accepted values
Description

Index

1, 2, 4, 8, 16, or 32

Specifies which of the six Excellent options this entry configures (each option corresponds to a bit: 1st = 1, 2nd = 2, 3rd = 4, 4th = 8, 5th = 16, 6th = 32).

ItemMinIndex / ItemMaxIndex

Number (item code range)

Item code range to which this rule applies (e.g. 02559 covers regular weapons).

Name

Text enclosed in quotes

Name of the option, provided only for readability while editing. It is not used by the game, even though it is an actual column (not a // comment).

Rate

Number from 0 to 100

Weight of this specific Excellent option when selecting the item's Excellent bonuses, compared only against the other options defined for the same item range.

Comment

Text after //

Free comment (typically the item category), ignored by the game.

Notes

  • This file only affects items whose internal item code falls within one of the configured ranges (ItemMinIndexItemMaxIndex). If an item does not match any listed range, its Excellent options are selected with a uniform probability (all six options have the same chance), without using this file.

  • A single item range may (and typically should) contain one entry for each applicable Excellent option (1, 2, 4, 8, 16, 32). Not every item type needs all six options—for example, jewels and wings usually use only a subset of them.

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