📑HackSkillCheck
Usage limits for the anti-speedhack system, defined per skill and character attack speed range.
SkillIndex
Skill ID
The skill this rule applies to. A single skill may have multiple entries, one for each attack speed range (see MinSpeed/MaxSpeed).
MinSpeed
Number
Minimum character attack speed for this rule to apply.
MaxSpeed
Number, or *
Maximum character attack speed for this rule to apply. * = no upper limit.
MaxDelay
Number, in milliseconds
Time window used to count how many times the skill is used.
MaxCount
Number
Maximum number of times the skill may be used within the time window (MaxDelay) before it is considered speed hacking.
Comment
Text after //
Free comment (typically the skill name), ignored by the game.
Notes
For the same skill, the attack speed ranges (
MinSpeed/MaxSpeed) should cover the entire range from lowest to highest without overlapping, as in the default file (0–125,126–250,251–500,501–1000,1001–*). The server uses the first range that matches the character's current attack speed.This file defines only when skill usage is considered speed hacking (based on the number of uses within a time window). What happens afterward—whether the server only logs the event, ignores the attack, disconnects the player, or bans them—is controlled by another server setting, not by this file.
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