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📑HackSkillCheck

Usage limits for the anti-speedhack system, defined per skill and character attack speed range.

Column
Accepted values
Description

SkillIndex

Skill ID

The skill this rule applies to. A single skill may have multiple entries, one for each attack speed range (see MinSpeed/MaxSpeed).

MinSpeed

Number

Minimum character attack speed for this rule to apply.

MaxSpeed

Number, or *

Maximum character attack speed for this rule to apply. * = no upper limit.

MaxDelay

Number, in milliseconds

Time window used to count how many times the skill is used.

MaxCount

Number

Maximum number of times the skill may be used within the time window (MaxDelay) before it is considered speed hacking.

Comment

Text after //

Free comment (typically the skill name), ignored by the game.

Notes

  • For the same skill, the attack speed ranges (MinSpeed/MaxSpeed) should cover the entire range from lowest to highest without overlapping, as in the default file (0–125, 126–250, 251–500, 501–1000, 1001–*). The server uses the first range that matches the character's current attack speed.

  • This file defines only when skill usage is considered speed hacking (based on the number of uses within a time window). What happens afterward—whether the server only logs the event, ignores the attack, disconnects the player, or bans them—is controlled by another server setting, not by this file.

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