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📑Standard EventBag

Simple reward bag format: an event or monster drops either Zen or an item randomly selected from a short list. The number at the beginning of the filename (000 - , 001 - , etc.) must match the Index of a row in EventItemBagManager.txt. This link determines which event or monster uses which bag.

Section 0 — General bag settings

Column
Accepted values
Description

Name

Text enclosed in quotes

Bag name, used only for identification while editing the file.

DropZen

Number

Amount of Zen dropped whenever an item is not awarded (see Rate).

Rate

Number from 0 to 100 (%)

Chance to drop an item from the Block 1 table. The remaining chance drops DropZen Zen instead.

Count

Number

How many times the bag performs the drop roll (Zen or item).

Coin1 / Coin2 / Coin3

Number

WCoinC / WCoinP / Goblin Point granted directly to the player once per bag (not affected by Count).

SetRate

Number, scale from 0 to 10000

Chance (on each item roll) to generate a random Ancient/Set item instead of the item from the Block 1 table.

DropType

0 or 1

0 = uses Skill/Luck/JoL exactly as defined in the Block 1 table. Any value other than 0 = randomly generates Skill/Luck/Additional Option when the item is created, ignoring the fixed values from the table.

Fireworks

0 or 1

Triggers fireworks when the item is awarded.

DropInventory

0 or 1

1 = attempts to place the item directly into the inventory (if there is no space, it drops on the ground). 0 = always drops on the ground.

Section 1 — Item table

Column
Accepted values
Description

Index

Number (item group)

Together with Item, forms the item code (same group/index system used throughout the game).

Item

Number (item index within the group)

See Index.

LvlMin / LvlMax

Number

Random level range for the item. If both values are equal, the level is fixed.

Skill

Number

Applies the Skill option, if supported by the item type.

Luck

Number

Applies the Luck option.

JoL

Number

Applies the Additional Option (Jewel of Life bonus).

Exc

Number

Number of Excellent options to attempt to apply.

Comment

Text after //

Free comment, ignored by the game.

Notes

  • This format is used only when the file does not contain any populated Advanced format blocks (3, 4, 5, etc.). If the file contains both formats at the same time, the server completely ignores the Standard format and uses only the Advanced one instead—see EventItemBag - Advanced.

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