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📑TvTEvent

Configuration for the Team vs Team event (Blue Team vs Red Team). The file contains 4 blocks, each starting with the block number (0 to 3) on its own line and ending with end.

Section 0 — general timers

Column
Accepted Values
Description

AlarmTime

Number, in minutes

How long before the event starts the countdown warning begins to appear.

StandTime

Number, in minutes

Duration of the waiting/entry phase before the event begins.

EventTime

Number, in minutes

Duration of the event itself.

CloseTime

Number, in minutes

Duration of the closing phase after the event ends.

Section 1 — start schedule

Column
Accepted Values
Description

Year / Month / Day / DoW / Hour / Minute / Second

Number or *

One scheduled start time per line. * = any value (cron-style schedule).

Section 2 — entry and map settings

Column
Accepted Values
Description

ReqItemIndex

Number, or 0

See the notes below — the actual order read by the server differs from the order shown in the file comment.

ReqItemLevel

Number, or 0

See the notes below.

ReqItemCount

Number, or 0

See the notes below.

EventMap

Map number

Map where the TvT event takes place.

WaitingGate

Gate number (Gate.txt)

Gate used to send players during the waiting phase.

BlueTeamGate

Gate number

Entry gate for the Blue Team when the event begins.

RedTeamGate

Gate number

Entry gate for the Red Team when the event begins.

SetSkin

0 or 1

Applies a team appearance (blue/red) to participants during the event.

MinLevel / MaxLevel

Number or *

Allowed level range. * = no limit.

MinReset / MaxReset

Number or *

Allowed reset range. * = no limit.

MinMasterReset / MaxMasterReset

Number or *

Allowed master reset range. * = no limit.

Section 3 — coin reward (winning team only)

Column
Accepted Values
Description

WC

Number

Bonus WCoinC awarded to each player on the winning team.

WP

Number

Bonus WCoinP awarded to each player on the winning team.

GP

Number

Bonus Goblin Point awarded to each player on the winning team.

Notes

  • The first three columns of Block 2 do not follow the order shown in the file's own comment. The comment lists them as ReqItemIndex ReqItemLevel ReqItemCount, but the server actually reads them as: 1st column = ReqItemCount, 2nd column = ReqItemIndex, 3rd column = ReqItemLevel (confirmed in EventTvT.cpp). Since all three values are 0 in the default file (no required item), this usually goes unnoticed. However, if you configure an entry item, this is the actual column order that matters.

  • The reward from Block 3 is granted only to players on the team with the highest score when the event ends. If the match ends in a tie, nobody receives the reward.

  • The gates (WaitingGate, BlueTeamGate, and RedTeamGate) must reference valid entries in Gate.txt.

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