> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/event/reidomu.md).

# ReiDoMU

<mark style="color:green;">Configuration for the King of MU event (the</mark> <mark style="color:green;"></mark><mark style="color:green;">`/king`</mark> <mark style="color:green;"></mark><mark style="color:green;">command and throne battle between guilds). The file contains 4 blocks, each starting with the block number (</mark><mark style="color:green;">`0`</mark> <mark style="color:green;"></mark><mark style="color:green;">to</mark> <mark style="color:green;"></mark><mark style="color:green;">`3`</mark><mark style="color:green;">) on its own line and ending with</mark> <mark style="color:green;"></mark><mark style="color:green;">`end`</mark><mark style="color:green;">.</mark>

### <mark style="color:yellow;">Section 0 — general timers</mark>

| Column      | Accepted Values    | Description                                                              |
| ----------- | ------------------ | ------------------------------------------------------------------------ |
| WarningTime | Number, in minutes | How long before the event starts the countdown warning begins to appear. |
| EventTime   | Number, in minutes | Duration of the event itself.                                            |

### <mark style="color:yellow;">Section 1 — start schedule</mark>

| Column                                            | Accepted Values | Description                                                               |
| ------------------------------------------------- | --------------- | ------------------------------------------------------------------------- |
| Year / Month / Day / DoW / Hour / Minute / Second | Number or `*`   | One scheduled start time per line. `*` = any value (cron-style schedule). |

### <mark style="color:yellow;">Section 2 — reward for the winning guild</mark>

| Column | Accepted Values | Description                                                |
| ------ | --------------- | ---------------------------------------------------------- |
| WC     | Number          | WCoinC awarded to **every member** of the winning guild.   |
| WP     | Number          | WCoinP awarded to every member of the winning guild.       |
| GP     | Number          | Goblin Point awarded to every member of the winning guild. |

### <mark style="color:yellow;">Section 3 — individual reward for the "king(s)"</mark>

| Column | Accepted Values | Description                                                   |
| ------ | --------------- | ------------------------------------------------------------- |
| WC     | Number          | WCoinC awarded to each of the top 5 individual players.       |
| WP     | Number          | WCoinP awarded to each of the top 5 individual players.       |
| GP     | Number          | Goblin Point awarded to each of the top 5 individual players. |

### <mark style="color:yellow;">Notes</mark>

* Block 2 rewards **every member of the winning guild**, even players who did not directly participate in the throne battle. The server finds all online members of the winning guild and grants the reward to each of them.
* Block 3 rewards the **top 5 individual players** (1st through 5th place). All five receive **the same reward**—there is no separate reward table based on placement.
