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# Raklion

<mark style="color:green;">Configuration for the Raklion event (the eggs that spawn the Selupan boss). The file contains 4 blocks, each starting with the block number (</mark><mark style="color:green;">`0`</mark> <mark style="color:green;"></mark><mark style="color:green;">to</mark> <mark style="color:green;"></mark><mark style="color:green;">`3`</mark><mark style="color:green;">) on its own line and ending with</mark> <mark style="color:green;"></mark><mark style="color:green;">`end`</mark><mark style="color:green;">.</mark>

### <mark style="color:yellow;">Section 0 — general timers</mark>

| Column             | Accepted Values    | Description                                                                           |
| ------------------ | ------------------ | ------------------------------------------------------------------------------------- |
| AppearanceDelay    | Number, in seconds | Time between half of the eggs being destroyed and the appearance of the Selupan boss. |
| BossZoneCloseDelay | Number, in seconds | How long the boss battle area remains open before closing.                            |
| BossZoneOpenDelay  | Number, in seconds | How long the result screen remains active before the event resets.                    |

### <mark style="color:yellow;">Section 1 — event eggs</mark>

| Column      | Accepted Values | Description                                                                                                                 |
| ----------- | --------------- | --------------------------------------------------------------------------------------------------------------------------- |
| BossEggHalf | Number          | Number of remaining eggs that marks the "halfway point" and starts the `AppearanceDelay` countdown before the boss appears. |
| BossEggMax  | Number          | Total number of eggs spawned during the event.                                                                              |

### <mark style="color:yellow;">Section 2 — boss skill speed</mark>

| Column     | Accepted Values         | Description                                        |
| ---------- | ----------------------- | -------------------------------------------------- |
| SkillDelay | Number, in milliseconds | Delay between each skill used by the Selupan boss. |

### <mark style="color:yellow;">Section 3 — attack pattern changes based on remaining HP</mark>

| Column              | Accepted Values                         | Description                                                                                                                                                                                      |
| ------------------- | --------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Pattern1 – Pattern6 | Number, percentage, in descending order | Boss HP thresholds (%) that trigger a change in attack pattern. When the boss's HP falls below `Pattern1`, it switches to the second pattern; below `Pattern2`, to the third pattern; and so on. |

### <mark style="color:yellow;">Notes</mark>

* The values in Block 3 must remain in **descending order** (as in the default file: `80 60 50 40 20 10`). These are the HP thresholds checked sequentially to determine when the boss changes its attack behavior.
