For the complete documentation index, see llms.txt. This page is also available as Markdown.

📑Kanturu

Configuration for the Kanturu event, which is actually a sequence of four sub-events: Battle Standby (preparation), Battle of Maya, Battle of Nightmare, and Tower of Refinement, in that order. The file contains 11 blocks (0 to 10), each starting with the block number on its own line and ending with end.

Common pattern: State / Condition / Value columns

Several Sections (0, 1, 2, 3, 7, and 9) use the same three columns:

Column
Accepted Values
Description

State

Sequential number (0, 1, 2...)

The stage within that block. The order and meaning of each stage are hardcoded in the server. This file only adjusts the timing—it is not possible to reorder or remove stages.

Condition

0 or 1

0 = this stage does not have a fixed duration. It advances automatically when a specific in-game condition is met (e.g., all monsters are defeated or a boss is killed). 1 = this stage lasts for a fixed amount of time, defined by the Value column.

Value

Number, in seconds (only used when Condition = 1)

Duration of the stage. When Condition = 0, this value is ignored.

  • Section 0: Main event sequence—controls when each of the four sub-events (Standby, Battle of Maya, Battle of Nightmare, and Tower of Refinement) begins and how long it lasts.

  • Section 1, 2, and 3: Internal stages of Battle Standby (preparation/entry phase).

  • Section 7: Internal stages of Battle of Nightmare.

  • Section 9: Internal stages of Tower of Refinement.

Section 4 — monster behavior changes (Battle of Maya)

Column
Accepted Values
Description

AIChangeTime

Number, in seconds, one per line

Intervals at which the behavior/aggressiveness of the Battle of Maya monsters changes.

Section 5 — Battle of Maya monster groups

Column
Accepted Values
Description

AIGroupNumber

Number, one per line

Monster AI groups that participate in the Battle of Maya.

Section 6 — Ice Storm chance (Battle of Maya)

Column
Accepted Values
Description

IceStormRate

Number (percentage)

Chance for an Ice Storm to occur during the Battle of Maya.

Section 8 — Battle of Nightmare monster group

Column
Accepted Values
Description

AIGroupNumber

Number

AI group of the Battle of Nightmare monster/boss.

Section 10 — Moon Stone requirement

Column
Accepted Values
Description

EnableCheckMoonStone

0 or 1

1 = players must possess a Moon Stone to participate in the event. 0 = no Moon Stone is required.

Notes

  • This is the most complex event in the server. The file is first loaded by the main Kanturu system and then reloaded from scratch by each of the four sub-systems (Standby, Battle of Maya, Battle of Nightmare, and Tower of Refinement), with each one reading only the blocks it needs.

  • In the State/Condition/Value blocks, you should only modify the Value column for entries where Condition = 1. Changing State or Condition may break the event sequence, since each row is tied to a specific stage hardcoded in the server.

Last updated