📑InvasionManager
Configuration for invasion events (Skeleton King, Red Dragons, Golden Monsters, White Wizard, Medusa, etc.). Supports up to 30 independent invasions (Index from 0 to 29). The file contains 4 blocks, each starting with the block number (0 to 3) on its own line and ending with end.
Section 0 — start schedule
Index
Number from 0 to 29
Which invasion this schedule entry belongs to.
Year / Month / DayMonth / DayWeek / Hour / Minute / Second
Number or *
A scheduled start time. * = any value (cron-style schedule). The same invasion may have multiple schedule entries.
Section 1 — general invasion settings
Index
Number from 0 to 29
The invasion configured by this entry.
PreWarningMsg
Message number
Message broadcast before the invasion begins.
PreWarningTime
Number, in minutes
How long before the invasion starts the warning message is sent.
StartMessage
Message number or *
Message broadcast when the invasion begins. * = no message.
EndMessage
Message number or *
Message broadcast when the invasion ends. * = no message.
MonsterIndex
Monster class number
The main boss of the invasion (used in status messages).
DeathMessage
Message number
Message broadcast when the boss is defeated.
Duration
Number, in seconds
Total duration of the invasion.
Effect
0, 1, or 3
Announcement visual effect: 1 = flying Red Dragon, 3 = flying Golden Dragon, 0 = no special effect.
InvasionName
Text enclosed in quotes
Name of the invasion, displayed in the event UI and messages.
Section 2 — invasion monster spawn locations
Index
Number from 0 to 29
Which invasion this spawn point belongs to.
Group
Number from 0 to 19
Spawn group. Must match the Group value in Block 3 to determine which monsters spawn here.
Map
Map number
The map where this monster group spawns.
Value
Number
Spawn point index within the map (multiple entries with the same Map but different Value represent different spawn points on that map).
Section 3 — monsters spawned by each group
Index
Number from 0 to 29
Which invasion this monster belongs to.
Group
Number from 0 to 19 (matches Block 2)
The spawn group where this monster appears.
Monster
Monster class number
The monster spawned by this group.
RegenType
0 or any other number
0 = the monster does not respawn during the invasion (it spawns only once). Any other value = the monster respawns periodically, using RegenTyme as the respawn interval.
RegenTyme
Number, in milliseconds
Respawn interval, used only when RegenType is not 0.
Notes
A complete invasion is identified by the same
Indexacross all four blocks. TheIndexdoes not represent a specific monster—it identifies the invasion itself (e.g.,Index 0= Skeleton King,Index 4= Medusa in the default file). The behavior of each invasion is defined by the remaining blocks.With
RegenType = 0(used by all bosses in the default file), the monster spawns only once during the invasion. If it is killed before the event ends, it will not respawn.The Golden Monsters (Golden Titan, Golden Soldier, etc.), as well as the White Wizard and Medusa in the default file, use multiple
Groupentries simply to distribute different monsters and spawn locations within the same invasion. These groups do not represent different difficulty levels.
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