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📑InvasionManager

Configuration for invasion events (Skeleton King, Red Dragons, Golden Monsters, White Wizard, Medusa, etc.). Supports up to 30 independent invasions (Index from 0 to 29). The file contains 4 blocks, each starting with the block number (0 to 3) on its own line and ending with end.

Section 0 — start schedule

Column
Accepted Values
Description

Index

Number from 0 to 29

Which invasion this schedule entry belongs to.

Year / Month / DayMonth / DayWeek / Hour / Minute / Second

Number or *

A scheduled start time. * = any value (cron-style schedule). The same invasion may have multiple schedule entries.

Section 1 — general invasion settings

Column
Accepted Values
Description

Index

Number from 0 to 29

The invasion configured by this entry.

PreWarningMsg

Message number

Message broadcast before the invasion begins.

PreWarningTime

Number, in minutes

How long before the invasion starts the warning message is sent.

StartMessage

Message number or *

Message broadcast when the invasion begins. * = no message.

EndMessage

Message number or *

Message broadcast when the invasion ends. * = no message.

MonsterIndex

Monster class number

The main boss of the invasion (used in status messages).

DeathMessage

Message number

Message broadcast when the boss is defeated.

Duration

Number, in seconds

Total duration of the invasion.

Effect

0, 1, or 3

Announcement visual effect: 1 = flying Red Dragon, 3 = flying Golden Dragon, 0 = no special effect.

InvasionName

Text enclosed in quotes

Name of the invasion, displayed in the event UI and messages.

Section 2 — invasion monster spawn locations

Column
Accepted Values
Description

Index

Number from 0 to 29

Which invasion this spawn point belongs to.

Group

Number from 0 to 19

Spawn group. Must match the Group value in Block 3 to determine which monsters spawn here.

Map

Map number

The map where this monster group spawns.

Value

Number

Spawn point index within the map (multiple entries with the same Map but different Value represent different spawn points on that map).

Section 3 — monsters spawned by each group

Column
Accepted Values
Description

Index

Number from 0 to 29

Which invasion this monster belongs to.

Group

Number from 0 to 19 (matches Block 2)

The spawn group where this monster appears.

Monster

Monster class number

The monster spawned by this group.

RegenType

0 or any other number

0 = the monster does not respawn during the invasion (it spawns only once). Any other value = the monster respawns periodically, using RegenTyme as the respawn interval.

RegenTyme

Number, in milliseconds

Respawn interval, used only when RegenType is not 0.

Notes

  • A complete invasion is identified by the same Index across all four blocks. The Index does not represent a specific monster—it identifies the invasion itself (e.g., Index 0 = Skeleton King, Index 4 = Medusa in the default file). The behavior of each invasion is defined by the remaining blocks.

  • With RegenType = 0 (used by all bosses in the default file), the monster spawns only once during the invasion. If it is killed before the event ends, it will not respawn.

  • The Golden Monsters (Golden Titan, Golden Soldier, etc.), as well as the White Wizard and Medusa in the default file, use multiple Group entries simply to distribute different monsters and spawn locations within the same invasion. These groups do not represent different difficulty levels.

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