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📑ImperialGuardian

Configuration for the Imperial Guardian event. The file contains 3 blocks, each starting with the block number (0 to 2) on its own line and ending with end.

Section 0 — general timers

Column
Accepted Values
Description

NotifyTime

Number, in minutes

Duration of the waiting/entry phase before the event starts.

EventTime

Number, in minutes

Duration of the event itself.

CloseTime

Number, in minutes

Duration of the closing phase after the event ends.

Unlike most events, this one does not have a WarningTime.

Section 1 — event monster groups

Column
Accepted Values
Description

DefaultMonsterAIUnitNumber

Number, AI group

AI group used by the event's regular monsters.

SupportMonsterAIUnitNumber

Number, AI group

AI group used by the event's support/reinforcement monsters.

Section 2 — difficulty by level range

Column
Accepted Values
Description

Index

Number from 0 to 59

Level range based on the highest-level character among the participants: Index = (level-1) / 10 (Index 0 = levels 1–10, Index 1 = levels 11–20, and so on).

Level

Number

Event monster level for this range. This is a direct value, not a multiplier.

MaxLife

Decimal number (multiplier)

Multiplies the event monster's base HP.

DamageMin / DamageMax

Decimal number (multiplier)

Multiplies the event monster's base minimum and maximum damage.

Defense

Decimal number (multiplier)

Multiplies the event monster's base defense.

AttackRate

Decimal number (multiplier)

Multiplies the event monster's base attack rate.

DefenseRate

Decimal number (multiplier)

Multiplies the event monster's base defense rate.

Notes

  • Unlike DoubleGoer.dat, the Level column here is used as an absolute value (the event monster's level for that range), while all other columns (MaxLife, DamageMin, DamageMax, Defense, AttackRate, and DefenseRate) are multipliers applied to the event monster's base stats.

  • The Index is determined by the highest-level character among all participants, not by the party's average level.

  • HP, damage, defense, attack rate, and defense rate are also affected by an additional global difficulty rate configured outside this file. This server-wide percentage is applied on top of the multipliers defined in this table.

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