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📑IllusionTemple

Complete configuration for the Illusion Temple event (team battle: Yellow Team vs. Blue Team). The file contains 4 blocks, each starting with the block number (0 to 3) on its own line and ending with end.

Section 0 — general timers

Column
Accepted Values
Description

WarningTime

Number, in minutes

How long before the event starts the countdown warning begins to appear.

NotifyTime

Number, in minutes

Duration of the waiting/entry phase before the event starts.

EventTime

Number, in minutes

Duration of the event itself.

CloseTime

Number, in minutes

Duration of the closing phase after the event ends.

Section 1 — start schedule

Column
Accepted Values
Description

Year / Month / Day / DoW / Hour / Minute / Second

Number or *

One scheduled start time per line. * = any value (cron-style schedule).

Section 2 — experience (per event level)

Column
Accepted Values
Description

Level

Number from 0 to 5

Illusion Temple level.

ExperienceTable1

Number

Base experience awarded to both teams simply for participating.

ExperienceTable2

Number

Additional experience awarded per score point. Each point earned by the team grants this amount of experience. The winning team receives this portion doubled, based on the score difference compared to the losing team.

Section 3 — coin rewards (winning team only)

Column
Accepted Values
Description

Level

Number from 0 to 5

Event level.

WC

Number

Bonus WCoinC awarded to each player on the winning team.

WP

Number

Bonus WCoinP awarded to each player on the winning team.

GP

Number

Bonus Goblin Points awarded to each player on the winning team.

Notes

  • Both teams always receive experience (Block 2)—even the losing team, as long as it scores at least 1 point. Only the winning team receives the doubled experience bonus, the special reward item (linked to the "Illusion Temple 1" through "Illusion Temple 6" entries in EventItemBagManager.txt), and the coin rewards from Block 3. These rewards are granted to every player on the winning team, not just the highest scorer.

  • Unlike Blood Castle, Chaos Castle, and Devil Square, this file does not contain a block defining the minimum and maximum Level/Reset requirements for entry. Entry requirements based on character level are configured elsewhere.

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