> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/event/illusiontemple.md).

# IllusionTemple

<mark style="color:green;">Complete configuration for the Illusion Temple event (team battle: Yellow Team vs. Blue Team). The file contains 4 blocks, each starting with the block number (</mark><mark style="color:green;">`0`</mark> <mark style="color:green;"></mark><mark style="color:green;">to</mark> <mark style="color:green;"></mark><mark style="color:green;">`3`</mark><mark style="color:green;">) on its own line and ending with</mark> <mark style="color:green;"></mark><mark style="color:green;">`end`</mark><mark style="color:green;">.</mark>

### <mark style="color:yellow;">Section 0 — general timers</mark>

| Column      | Accepted Values    | Description                                                              |
| ----------- | ------------------ | ------------------------------------------------------------------------ |
| WarningTime | Number, in minutes | How long before the event starts the countdown warning begins to appear. |
| NotifyTime  | Number, in minutes | Duration of the waiting/entry phase before the event starts.             |
| EventTime   | Number, in minutes | Duration of the event itself.                                            |
| CloseTime   | Number, in minutes | Duration of the closing phase after the event ends.                      |

### <mark style="color:yellow;">Section 1 — start schedule</mark>

| Column                                            | Accepted Values | Description                                                               |
| ------------------------------------------------- | --------------- | ------------------------------------------------------------------------- |
| Year / Month / Day / DoW / Hour / Minute / Second | Number or `*`   | One scheduled start time per line. `*` = any value (cron-style schedule). |

### <mark style="color:yellow;">Section 2 — experience (per event level)</mark>

| Column           | Accepted Values    | Description                                                                                                                                                                                                               |
| ---------------- | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Level            | Number from 0 to 5 | Illusion Temple level.                                                                                                                                                                                                    |
| ExperienceTable1 | Number             | Base experience awarded to both teams simply for participating.                                                                                                                                                           |
| ExperienceTable2 | Number             | Additional experience awarded per score point. Each point earned by the team grants this amount of experience. The winning team receives this portion doubled, based on the score difference compared to the losing team. |

### <mark style="color:yellow;">Section 3 — coin rewards (winning team only)</mark>

| Column | Accepted Values    | Description                                                     |
| ------ | ------------------ | --------------------------------------------------------------- |
| Level  | Number from 0 to 5 | Event level.                                                    |
| WC     | Number             | Bonus WCoinC awarded to each player on the winning team.        |
| WP     | Number             | Bonus WCoinP awarded to each player on the winning team.        |
| GP     | Number             | Bonus Goblin Points awarded to each player on the winning team. |

### <mark style="color:yellow;">Notes</mark>

* Both teams always receive experience (Block 2)—even the losing team, as long as it scores at least **1 point**. Only the winning team receives the doubled experience bonus, the special reward item (linked to the "Illusion Temple 1" through "Illusion Temple 6" entries in [EventItemBagManager.txt](https://chatgpt.com/EventItemBagManager.txt.md)), and the coin rewards from Block 3. These rewards are granted to **every player on the winning team**, not just the highest scorer.
* Unlike Blood Castle, Chaos Castle, and Devil Square, this file does **not** contain a block defining the minimum and maximum Level/Reset requirements for entry. Entry requirements based on character level are configured elsewhere.
