📑IllusionTemple
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Complete configuration for the Illusion Temple event (team battle: Yellow Team vs. Blue Team). The file contains 4 blocks, each starting with the block number (0 to 3) on its own line and ending with end.
WarningTime
Number, in minutes
How long before the event starts the countdown warning begins to appear.
NotifyTime
Number, in minutes
Duration of the waiting/entry phase before the event starts.
EventTime
Number, in minutes
Duration of the event itself.
CloseTime
Number, in minutes
Duration of the closing phase after the event ends.
Year / Month / Day / DoW / Hour / Minute / Second
Number or *
One scheduled start time per line. * = any value (cron-style schedule).
Level
Number from 0 to 5
Illusion Temple level.
ExperienceTable1
Number
Base experience awarded to both teams simply for participating.
ExperienceTable2
Number
Additional experience awarded per score point. Each point earned by the team grants this amount of experience. The winning team receives this portion doubled, based on the score difference compared to the losing team.
Level
Number from 0 to 5
Event level.
WC
Number
Bonus WCoinC awarded to each player on the winning team.
WP
Number
Bonus WCoinP awarded to each player on the winning team.
GP
Number
Bonus Goblin Points awarded to each player on the winning team.
Both teams always receive experience (Block 2)—even the losing team, as long as it scores at least 1 point. Only the winning team receives the doubled experience bonus, the special reward item (linked to the "Illusion Temple 1" through "Illusion Temple 6" entries in EventItemBagManager.txt), and the coin rewards from Block 3. These rewards are granted to every player on the winning team, not just the highest scorer.
Unlike Blood Castle, Chaos Castle, and Devil Square, this file does not contain a block defining the minimum and maximum Level/Reset requirements for entry. Entry requirements based on character level are configured elsewhere.
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