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📑DoubleGoer

Double Goer event configuration (the "clone" that copies the player's own stats and disappears after a while). The file contains 3 blocks, each starting with the block number (0 to 2) on its own line and ending with end.

Section 0 — general timers

Column
Accepted Values
Description

NotifyTime

Number, in minutes

Duration of the waiting/entry phase before the event starts.

EventTime

Number, in minutes

Duration of the event itself.

CloseTime

Number, in minutes

Duration of the closing phase after the event ends.

Unlike most other events, this one does not have a WarningTime.

Section 1 — clone monster templates

Column
Accepted Values
Description

MonsterAIUnitNumber1 – MonsterAIUnitNumber4

Number, monster AI group

The AI groups used to spawn the clone monster during the event.

Section 2 — clone difficulty by level and party size

Column
Accepted Values
Description

Index

Number from 0 to 59

Level range of the highest-level character in the party that entered: Index = (level-1) / 10 (Index 0 = levels 1–10, Index 1 = levels 11–20, and so on).

Level1 – Level5

Decimal number (multiplier)

Multiplies the copied player's level to determine the clone's level. Columns 1 through 5 correspond to the number of players in the party (1 = solo, 5 = full party of 5).

MaxLife1 – MaxLife5

Decimal number (multiplier)

Same concept, applied to the clone's maximum HP.

Damage1 – Damage5

Decimal number (multiplier)

Same concept, applied to the clone's damage.

Defense1 – Defense5

Decimal number (multiplier)

Same concept, applied to the clone's defense.

Notes

  • The clone copies the player's own stats and then applies the multipliers from this file. It is not a monster with fixed attributes. For this reason, the Level, MaxLife, Damage, and Defense columns contain multipliers (1.00 = same as the player, 2.00 = twice the player's value), not absolute values.

  • The column used (1 through 5) is determined by the size of the party entering the event (1 to 5 players), not by a manually selected difficulty.

  • Maximum HP, damage, and defense (but not level) are also affected by an additional global difficulty rate configured outside this file. This server-wide percentage is applied on top of the multipliers defined in this table.

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