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# DoubleGoer

<mark style="color:green;">Double Goer event configuration (the "clone" that copies the player's own stats and disappears after a while). The file contains 3 blocks, each starting with the block number (0 to 2) on its own line and ending with end.</mark>

### <mark style="color:yellow;">Section 0 — general timers</mark>

| Column     | Accepted Values    | Description                                                  |
| ---------- | ------------------ | ------------------------------------------------------------ |
| NotifyTime | Number, in minutes | Duration of the waiting/entry phase before the event starts. |
| EventTime  | Number, in minutes | Duration of the event itself.                                |
| CloseTime  | Number, in minutes | Duration of the closing phase after the event ends.          |

<mark style="color:orange;">Unlike most other events, this one does not have a</mark> <mark style="color:orange;"></mark><mark style="color:orange;">`WarningTime`</mark><mark style="color:orange;">.</mark>

### <mark style="color:yellow;">Section 1 — clone monster templates</mark>

| Column                                      | Accepted Values          | Description                                                     |
| ------------------------------------------- | ------------------------ | --------------------------------------------------------------- |
| MonsterAIUnitNumber1 – MonsterAIUnitNumber4 | Number, monster AI group | The AI groups used to spawn the clone monster during the event. |

### <mark style="color:yellow;">Section 2 — clone difficulty by level and party size</mark>

| Column              | Accepted Values             | Description                                                                                                                                                                |
| ------------------- | --------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Index               | Number from 0 to 59         | Level range of the highest-level character in the party that entered: `Index = (level-1) / 10` (Index 0 = levels 1–10, Index 1 = levels 11–20, and so on).                 |
| Level1 – Level5     | Decimal number (multiplier) | Multiplies the copied player's level to determine the clone's level. Columns 1 through 5 correspond to the number of players in the party (1 = solo, 5 = full party of 5). |
| MaxLife1 – MaxLife5 | Decimal number (multiplier) | Same concept, applied to the clone's maximum HP.                                                                                                                           |
| Damage1 – Damage5   | Decimal number (multiplier) | Same concept, applied to the clone's damage.                                                                                                                               |
| Defense1 – Defense5 | Decimal number (multiplier) | Same concept, applied to the clone's defense.                                                                                                                              |

### <mark style="color:yellow;">Notes</mark>

* The clone **copies the player's own stats** and then applies the multipliers from this file. It is **not** a monster with fixed attributes. For this reason, the `Level`, `MaxLife`, `Damage`, and `Defense` columns contain multipliers (`1.00` = same as the player, `2.00` = twice the player's value), not absolute values.
* The column used (`1` through `5`) is determined by the **size of the party entering the event** (1 to 5 players), not by a manually selected difficulty.
* Maximum HP, damage, and defense (but **not** level) are also affected by an additional global difficulty rate configured outside this file. This server-wide percentage is applied on top of the multipliers defined in this table.
