📑DevilSquare
Complete configuration for the Devil Square event. The file contains 6 blocks, each starting with the block number (0 to 5) on its own line and ending with end.
Section 0 — general timers
WarningTime
Number, in minutes
How long before the event starts the countdown warning begins to appear.
NotifyTime
Number, in minutes
Duration of the waiting/entry phase before the event starts.
EventTime
Number, in minutes
Duration of the event itself.
CloseTime
Number, in minutes
Duration of the closing phase after the event ends.
Section 1 — start schedule
Year / Month / Day / DoW / Hour / Minute / Second
Number or *
One scheduled start time per line. * = any value (cron-style schedule).
Section 2 — experience rewards by ranking (per event level)
Level
Number from 0 to 6
Devil Square level.
RewardExperience1 – RewardExperience10
Number
Experience awarded to players finishing from 1st to 10th place in the event ranking (RewardExperience1 = 1st place).
Section 3 — Zen rewards by ranking (per event level)
Level
Number from 0 to 6
Event level.
RewardMoney1 – RewardMoney10
Number
Zen awarded to players finishing from 1st to 10th place in the ranking (RewardMoney1 = 1st place).
Section 4 — coin rewards (1st place only)
Level
Number from 0 to 6
Event level.
WC
Number
Bonus WCoinC awarded to the 1st-place player.
WP
Number
Bonus WCoinP awarded to the 1st-place player.
GP
Number
Bonus Goblin Points awarded to the 1st-place player.
Section 5 — minimum and maximum level/reset requirements
Level
Number from 0 to 5
Event level.
NormalMin / NormalMax
Number
Allowed range for first-class characters (Dark Wizard, Dark Knight, Fairy Elf, Summoner).
SpecialMin / SpecialMax
Number
Allowed range for special classes (Magic Gladiator, Dark Lord, Rage Fighter).
Notes
Unlike Blood Castle and Chaos Castle (which reward only the winner), Devil Square rewards players based on their final ranking (1st through 10th place). Both experience and Zen are awarded according to each participant's final position.
The coin rewards in Block 4 are exclusive to the 1st-place player. Players finishing from 2nd place onward do not receive any WC/WP/GP rewards.
All timers in Block 0 are measured in minutes.
The requirement used to allow entry—Level, Reset, or Master Reset—is defined by the
DevilSquareEnterTypeoption inEvent.dat, not in this file.
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