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📑DevilSquare

Complete configuration for the Devil Square event. The file contains 6 blocks, each starting with the block number (0 to 5) on its own line and ending with end.

Section 0 — general timers

Column
Accepted Values
Description

WarningTime

Number, in minutes

How long before the event starts the countdown warning begins to appear.

NotifyTime

Number, in minutes

Duration of the waiting/entry phase before the event starts.

EventTime

Number, in minutes

Duration of the event itself.

CloseTime

Number, in minutes

Duration of the closing phase after the event ends.

Section 1 — start schedule

Column
Accepted Values
Description

Year / Month / Day / DoW / Hour / Minute / Second

Number or *

One scheduled start time per line. * = any value (cron-style schedule).

Section 2 — experience rewards by ranking (per event level)

Column
Accepted Values
Description

Level

Number from 0 to 6

Devil Square level.

RewardExperience1 – RewardExperience10

Number

Experience awarded to players finishing from 1st to 10th place in the event ranking (RewardExperience1 = 1st place).

Section 3 — Zen rewards by ranking (per event level)

Column
Accepted Values
Description

Level

Number from 0 to 6

Event level.

RewardMoney1 – RewardMoney10

Number

Zen awarded to players finishing from 1st to 10th place in the ranking (RewardMoney1 = 1st place).

Section 4 — coin rewards (1st place only)

Column
Accepted Values
Description

Level

Number from 0 to 6

Event level.

WC

Number

Bonus WCoinC awarded to the 1st-place player.

WP

Number

Bonus WCoinP awarded to the 1st-place player.

GP

Number

Bonus Goblin Points awarded to the 1st-place player.

Section 5 — minimum and maximum level/reset requirements

Column
Accepted Values
Description

Level

Number from 0 to 5

Event level.

NormalMin / NormalMax

Number

Allowed range for first-class characters (Dark Wizard, Dark Knight, Fairy Elf, Summoner).

SpecialMin / SpecialMax

Number

Allowed range for special classes (Magic Gladiator, Dark Lord, Rage Fighter).

Notes

  • Unlike Blood Castle and Chaos Castle (which reward only the winner), Devil Square rewards players based on their final ranking (1st through 10th place). Both experience and Zen are awarded according to each participant's final position.

  • The coin rewards in Block 4 are exclusive to the 1st-place player. Players finishing from 2nd place onward do not receive any WC/WP/GP rewards.

  • All timers in Block 0 are measured in minutes.

  • The requirement used to allow entry—Level, Reset, or Master Reset—is defined by the DevilSquareEnterType option in Event.dat, not in this file.

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