For the complete documentation index, see llms.txt. This page is also available as Markdown.

📑ChaosCastle

Complete configuration for the Chaos Castle event. The file contains 6 blocks, each starting with the block number (0 to 5) on its own line and ending with end.

Section 0 — general timers

Column
Accepted Values
Description

WarningTime

Number, in minutes

How long before the event starts the countdown warning begins to appear.

NotifyTime

Number, in minutes

Duration of the waiting/entry phase before the event starts.

EventTime

Number, in minutes

Duration of the event itself.

CloseTime

Number, in minutes

Duration of the closing phase after the event ends.

Section 1 — start schedule

Column
Accepted Values
Description

Year / Month / Day / DoW / Hour / Minute / Second

Number or *

One scheduled start time per line. * = any value (cron-style schedule).

Section 2 — experience (per castle level)

Column
Accepted Values
Description

Level

Number from 0 to 6

Chaos Castle level.

ExperienceTable1

Number

Experience awarded per player killed (PvP) during the event.

ExperienceTable2

Number

Experience awarded per monster killed during the event.

Section 3 — coin rewards (winner only)

Column
Accepted Values
Description

Level

Number from 0 to 6

Castle level.

WC

Number

Bonus WCoinC awarded to the event winner.

WP

Number

Bonus WCoinP awarded to the event winner.

GP

Number

Bonus Goblin Points awarded to the event winner.

Section 4 — minimum and maximum level/reset requirements

Column
Accepted Values
Description

Level

Number from 0 to 5

Castle level.

NormalMin / NormalMax

Number

Allowed range for first-class characters (Dark Wizard, Dark Knight, Fairy Elf, Summoner).

SpecialMin / SpecialMax

Number

Allowed range for special classes (Magic Gladiator, Dark Lord, Rage Fighter).

Section 5 — entry cost

Column
Accepted Values
Description

Level

Number from 0 to 6

Castle level.

Cost

Number, in Zen

Entry cost for this Chaos Castle level.

Notes

  • Unlike what the column names in Block 2 might suggest (similar to BloodCastle.dat), ExperienceTable1 and ExperienceTable2 are not "winner vs. everyone else." Instead, they represent experience awarded per player killed and per monster killed, respectively. Every participant earns experience according to the number of kills they achieve.

  • The coin rewards in Block 3 and the special reward item (linked to the "Chaos Castle 1" through "Chaos Castle 7" entries in EventItemBagManager.txt) are awarded to a single winner only. Unlike Blood Castle, there is no party sharing.

  • All timers in Block 0 are measured in minutes.

  • The entry cost in Block 5 is charged in Zen when entering the event, in addition to consuming the required entry item from the player's inventory. Players flagged as Outlaws (high PK level) may also be prevented from entering, depending on another server configuration.

  • The requirement used to allow entry—Level, Reset, or Master Reset—is defined by the ChaosCastleEnterType option in Event.dat, not in this file.

Last updated