📑CastleDeepEvent
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Monster waves that invade the Castle Siege during the siege. This event always takes place on the Castle Siege map—it cannot be configured to run on any other map. The file contains 4 blocks, each starting with the block number (0 to 3) on its own line and ending with end.
Year / Month / Day / DoW / Hour / Minute / Second
Number or *
Scheduled start time for the event. * = any value (cron-style schedule).
Group
Number identifying an invasion scenario
Each Group is a complete and independent invasion scenario (its waves are defined in Blocks 2 and 3). Every time the event starts, the server randomly selects one scenario.
SpawnRate
Number
Selection weight for this scenario (see notes—it is not an exact percentage).
Index
Number matching a Group from Block 1
Which scenario this wave belongs to.
Group
Wave number, in sequence (1, 2, 3...)
The order of this wave within the scenario.
SpawnMinute
Number, in minutes since the event started
The minute at which this wave spawns.
Index
Number matching a Group from Block 1
Which scenario this monster belongs to.
Group
Wave number (matches Block 2)
Which wave this monster belongs to.
Monster
Monster class number
The monster that spawns in this wave.
Count
Number
How many of this monster spawn.
X / Y
Coordinates
Where the monsters spawn.
TX / TY
Coordinates
The destination the monsters move toward after spawning (e.g., the castle gate or statue).
This event runs only during the Castle Siege and only on the Castle Siege map. There is no option in this file to change that.
Each time the event starts, the server randomly selects one Group (scenario) from Block 1. SpawnRate is not a percentage that must total 100. Instead, the server repeatedly evaluates the available scenarios until one is selected, so scenarios with higher SpawnRate values are chosen more often, but there is no simple "100% divided among the scenarios" formula.
The total duration of the event is not defined in this file. It is determined by the server's general Castle Siege duration settings.
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