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📑CastleDeepEvent

Monster waves that invade the Castle Siege during the siege. This event always takes place on the Castle Siege map—it cannot be configured to run on any other map. The file contains 4 blocks, each starting with the block number (0 to 3) on its own line and ending with end.

Section 0 — start schedule

Column
Accepted Values
Description

Year / Month / Day / DoW / Hour / Minute / Second

Number or *

Scheduled start time for the event. * = any value (cron-style schedule).

Section 1 — available scenarios

Column
Accepted Values
Description

Group

Number identifying an invasion scenario

Each Group is a complete and independent invasion scenario (its waves are defined in Blocks 2 and 3). Every time the event starts, the server randomly selects one scenario.

SpawnRate

Number

Selection weight for this scenario (see notes—it is not an exact percentage).

Section 2 — wave spawn timing

Column
Accepted Values
Description

Index

Number matching a Group from Block 1

Which scenario this wave belongs to.

Group

Wave number, in sequence (1, 2, 3...)

The order of this wave within the scenario.

SpawnMinute

Number, in minutes since the event started

The minute at which this wave spawns.

Section 3 — monsters in each wave

Column
Accepted Values
Description

Index

Number matching a Group from Block 1

Which scenario this monster belongs to.

Group

Wave number (matches Block 2)

Which wave this monster belongs to.

Monster

Monster class number

The monster that spawns in this wave.

Count

Number

How many of this monster spawn.

X / Y

Coordinates

Where the monsters spawn.

TX / TY

Coordinates

The destination the monsters move toward after spawning (e.g., the castle gate or statue).

Notes

  • This event runs only during the Castle Siege and only on the Castle Siege map. There is no option in this file to change that.

  • Each time the event starts, the server randomly selects one Group (scenario) from Block 1. SpawnRate is not a percentage that must total 100. Instead, the server repeatedly evaluates the available scenarios until one is selected, so scenarios with higher SpawnRate values are chosen more often, but there is no simple "100% divided among the scenarios" formula.

  • The total duration of the event is not defined in this file. It is determined by the server's general Castle Siege duration settings.

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