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📑CustomWing

Defines statistical formulas and options (normal and excellent) for a custom wing — overrides the default wing calculation only for the items listed here. Maximum of 100 lines.

//SI	WI	DA	IDA	IDB	DDA	DDB	OP1	OV1	OP2	OV2	OP3	OV3	NO1	NV1	NO2	NV2	NO3	NV3	NO4	NV4	ModelType  ModelName
0        6344    4       139     2       61      2       80      4       85      1       83      4       110     5       111     5       109     5       108     5       0          "xggd3e"
end

Column

Accepted values

What it is

SI

Number, one per wing (0 to 99)

Identifies the line.

WI

Number (pre-combined item code, (512×Section)+Item)

Which wing item this line customizes.

DA

Number

Defense formula constant: Defense = Wing level × DA.

IDA / IDB

Number

Damage increase formula constants: Increase = IDA + (Wing level × IDB).

DDA / DDB

Number

Damage reduction formula constants: Reduction = DDA − (Wing level × DDB).

OP1 / OV1

Number / Number

Type and strength of the Option3 level 1 bonus (the 1st level of bonus for +1/+2/+3 options on the item).

OP2 / OV2

Number / Number

Type and strength of the Option3 level 2 bonus.

OP3 / OV3

Number / Number

Type and strength of the Option3 level 3 bonus.

NO1 / NV1

Number / Number

Type and strength of the 1st excellent option slot of the wing.

NO2 / NV2

Number / Number

Type and strength of the 2nd excellent option slot.

NO3 / NV3

Number / Number

Type and strength of the 3rd excellent option slot.

NO4 / NV4

Number / Number

Type and strength of the 4th excellent option slot.

ModelType

Number

Type of 3D model used by the wing.

ModelName

Text in quotation marks

File name of the 3D model of the wing (without extension).

Notes

  • OP1OP3/NO1NO4 are not literal bonus values — they are bonus type codes (e.g., damage increase, defense, HP...); OV/NV represents the strength of that bonus per point/level. Each type code corresponds to a fixed bonus defined within the game engine.

  • A wing item that is not registered here uses the default game calculation (the fixed formulas for normal wings), rather than the formulas in this file.

  • The defense/damage formulas here use the wing's own level (+0 to +15 etc.), not the character's level.

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