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📑CustomQuest

Configures a chain of sequential and custom quests (without a fixed NPC — the player advances using a command): the character can only do quest N+1 after completing quest N. The file has 7 blocks, all linked by the Quest/Index column, which identifies the position in the chain.

Block 0 — character requirements

Column

Accepted values

What it is

Quest

Number

Position in the chain (1 quest per line in this block).

Level / MLevel

Number, or *

Minimum Level/Master Level. * = no requirement.

Reset / MReset

Number, or *

Minimum Reset/Master Reset. * = no requirement.

Zen

Number

Required Zen (deducted upon completion).

WC / WP / GP

Number

Required WCoinC/WCoinP/Goblin Point (deducted upon completion).

AL

Number, or *

Required Free/VIP1/VIP2/VIP3 account level. * = any.

RankUser

Number, or *

Required ranking position. * = no requirement.

Kills

Number, or *

Minimum amount of kills (PK) of the character. * = no requirement.

Block 1 — required item (removed from inventory)

Column

Accepted values

What it is

Quest

Number

The quest in the chain to which this requirement belongs.

Section / Type

Number / Number

Together they form the required item.

Level

Number, or *

Required level (+how much) of the item. * = any.

Luck / Skill

0 (without), 1 (with) or * (ignores)

Requires (or not) the Luck/Skill option on the item.

Amount

Number

Required amount.

Block 2 — monster to kill

Column

Accepted values

What it is

Quest

Number

Which quest it belongs to (only 1 type of monster per quest).

Monster

Number of an Index from Monster.txt

Monster that needs to be killed.

Amount

Number

Required amount of kills.

Block 3 — currency reward

Column

Accepted values

What it is

Quest

Number

Which quest it belongs to.

WC / WP / GP

Number

WCoinC/WCoinP/Goblin Point given as a prize.

Money

Number

Zen given as a prize.

Block 4 — item reward

Column

Accepted values

What it is

Quest

Number

Which quest it belongs to.

Section / Type

Number / Number

Together they form the given item.

Level

Number

Level (+how much) of the item.

Durab

Number

Durability of the item.

Skill / Luck / Option

Number

Options of the item.

ExcOp

Number, in bits

Excellent options.

SetOp

Number

Ancient/set option.

JoH

Number

Jewel of Harmony option.

OEx

Number

Special "380" option.

Socket1 – Socket5

Number, or 255

Sockets of the item. 255 = empty.

Time

Number, or 0

Duration of the item (temporary item). 0 = permanent.

Class

* or class number (0 DW … 6 RF)

Restricts the item to a class. * = any class.

Block 5 — buff reward

Column

Accepted values

What it is

Quest

Number

Which quest it belongs to.

Effect

Number of an effect

Buff given upon completion.

Power1 / Power2

Number

Strength of the buff.

Time

Number

Duration of the buff.

Block 6 — experience reward

Column

Accepted values

What it is

Quest

Number

Which quest it belongs to.

Experience

Number

Experience given.

LevelUpPoint

Number

Status points given.

Notes

  • The player's progress in this chain is a single counter per character (not per quest) — upon completing quest N, the counter advances and unlocks quest N+1. It is not possible to skip quests or repeat an old quest using this system.

  • All blocks are optional per quest: a quest without a reward line in any specific block simply does not grant that type of prize.

  • This system is not tied to any fixed NPC — that is controlled by CustomNpcQuest.txt (which delivers a specific NPC + map position for each line of the chain).

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