📑CustomQuest
Configures a chain of sequential and custom quests (without a fixed NPC — the player advances using a command): the character can only do quest N+1 after completing quest N. The file has 7 blocks, all linked by the Quest/Index column, which identifies the position in the chain.
Block 0 — character requirements
Column
Accepted values
What it is
Quest
Number
Position in the chain (1 quest per line in this block).
Level / MLevel
Number, or *
Minimum Level/Master Level. * = no requirement.
Reset / MReset
Number, or *
Minimum Reset/Master Reset. * = no requirement.
Zen
Number
Required Zen (deducted upon completion).
WC / WP / GP
Number
Required WCoinC/WCoinP/Goblin Point (deducted upon completion).
AL
Number, or *
Required Free/VIP1/VIP2/VIP3 account level. * = any.
RankUser
Number, or *
Required ranking position. * = no requirement.
Kills
Number, or *
Minimum amount of kills (PK) of the character. * = no requirement.
Block 1 — required item (removed from inventory)
Column
Accepted values
What it is
Quest
Number
The quest in the chain to which this requirement belongs.
Section / Type
Number / Number
Together they form the required item.
Level
Number, or *
Required level (+how much) of the item. * = any.
Luck / Skill
0 (without), 1 (with) or * (ignores)
Requires (or not) the Luck/Skill option on the item.
Amount
Number
Required amount.
Block 2 — monster to kill
Column
Accepted values
What it is
Quest
Number
Which quest it belongs to (only 1 type of monster per quest).
Monster
Number of an Index from Monster.txt
Monster that needs to be killed.
Amount
Number
Required amount of kills.
Block 3 — currency reward
Column
Accepted values
What it is
Quest
Number
Which quest it belongs to.
WC / WP / GP
Number
WCoinC/WCoinP/Goblin Point given as a prize.
Money
Number
Zen given as a prize.
Block 4 — item reward
Column
Accepted values
What it is
Quest
Number
Which quest it belongs to.
Section / Type
Number / Number
Together they form the given item.
Level
Number
Level (+how much) of the item.
Durab
Number
Durability of the item.
Skill / Luck / Option
Number
Options of the item.
ExcOp
Number, in bits
Excellent options.
SetOp
Number
Ancient/set option.
JoH
Number
Jewel of Harmony option.
OEx
Number
Special "380" option.
Socket1 – Socket5
Number, or 255
Sockets of the item. 255 = empty.
Time
Number, or 0
Duration of the item (temporary item). 0 = permanent.
Class
* or class number (0 DW … 6 RF)
Restricts the item to a class. * = any class.
Block 5 — buff reward
Column
Accepted values
What it is
Quest
Number
Which quest it belongs to.
Effect
Number of an effect
Buff given upon completion.
Power1 / Power2
Number
Strength of the buff.
Time
Number
Duration of the buff.
Block 6 — experience reward
Column
Accepted values
What it is
Quest
Number
Which quest it belongs to.
Experience
Number
Experience given.
LevelUpPoint
Number
Status points given.
Notes
The player's progress in this chain is a single counter per character (not per quest) — upon completing quest
N, the counter advances and unlocks questN+1. It is not possible to skip quests or repeat an old quest using this system.All blocks are optional per quest: a quest without a reward line in any specific block simply does not grant that type of prize.
This system is not tied to any fixed NPC — that is controlled by
CustomNpcQuest.txt(which delivers a specific NPC + map position for each line of the chain).
Last updated