📑CustomOnlineLottery
Configures the automatic lottery among all online players, which drops an item for the winner at a point on the map. Supports up to 24 independent lotteries (Index). The drawn items come from another file (Lottery.txt, from the Event Item Bag system) — here you only configure the schedule, the map, and the extra currency rewards.
Block 0 — times when the lottery triggers
Column
Accepted values
What it is
Index
Number from 0 to 23
The lottery to which this time belongs. There can be multiple lines with the same Index.
Year / Month / Day / DoW / Hour / Minute / Second
Number, or *
Date/time when the lottery happens. * = any value works.
Block 1 — general lottery data
Column
Accepted values
What it is
Index
Number from 0 to 23
The lottery to which this line belongs (only one line per lottery).
Name
Text in quotation marks
Name of the lottery, used in chat announcements.
DropMap
Number
Map where the winner's item will drop.
AlarmTime
Number (minutes)
How long before the lottery that players are notified.
Block 2 — extra currency rewards
Column
Accepted values
What it is
Index
Number from 0 to 23
The lottery to which this line belongs.
WC
Number
Extra WCoinC given to the winner.
WP
Number
Extra WCoinP given to the winner.
GP
Number
Extra Goblin Point given to the winner.
Notes
If the lottery is started manually through the GameServer menu (instead of waiting for the time in block 0), the rewards used are always those of
Index 0.Unlike
CustomEventDrop.txtandCustomQuiz.txt, this file does not have an event duration column — the draw is instantaneous as soon as the scheduled time arrives, there is no configurable time window here.The item actually drawn (which item, level, options) is defined in
Lottery.txtof the Event Item Bag system, not in this file.
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